One of the ongoing themes I've heard from people is that high-level D&D is hard to prepare and run. Paizo have more experience with that than most, and I've seen how they've struggled at time writing coherent, playable high-level adventures.
(If you ever want to see the 5-minute workday in action, play Spire of Long Shadows by EDIT:Jesse Decker).
So, I really hope that Wizards can pull that off, and that Paizo can take advantage of it.
I've run *all* of Age of Worms, and the first three adventures of both Shackled City and Savage Tide (and there's more of both on the way), so I've got a lot of love for Paizo's work. My concern is that, especially when you read their boards, they're attracting a sizable (or very vocal) anti-4e element, and so that even if they don't mean to intentionally, they're becoming the "anti-4e" company.
Is Erik in a hard position? Absolutely. Being dependent on another company is always hard. (Just ask the car manufacturers who are shut down because their source of one little part goes broke...)
Cheers!
(If you ever want to see the 5-minute workday in action, play Spire of Long Shadows by EDIT:Jesse Decker).
So, I really hope that Wizards can pull that off, and that Paizo can take advantage of it.
I've run *all* of Age of Worms, and the first three adventures of both Shackled City and Savage Tide (and there's more of both on the way), so I've got a lot of love for Paizo's work. My concern is that, especially when you read their boards, they're attracting a sizable (or very vocal) anti-4e element, and so that even if they don't mean to intentionally, they're becoming the "anti-4e" company.
Is Erik in a hard position? Absolutely. Being dependent on another company is always hard. (Just ask the car manufacturers who are shut down because their source of one little part goes broke...)
Cheers!
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