Inevitably, someone who enjoys playing the more general archetype will want the class abilities of the narrowly focused archetype without having to pay the cost. Voadam, for instance, "would discard the code and the ex-paladin stuff." The answer is simply that the limitations are a part of the archetype. "A paladin
must be heroic" is part of the paladin shtick. "A paladin
might be heroic" is not.
Dazzle us all with lists of mythological/literary characters who might partake of (to a degree) the D&D paladin archetype. We applaud your research, and your ability to use Google. Demonstrate again how any character of any class (except, of course, druids and bards, who have their own limitations) can play the heroic ideal. Good. If you're going to play that ideal anyway, then the code isn't really a hinderance. However, if you don't intend on playing that ideal, you don't intend on playing the paladin archetype, and the paladin class shouldn't be weakened by opening it up to all alignments/behavioral outlooks.
It's easy to say, "I try to play all my characters as close to the heroic ideal as possible." It is harder to say "I am going to play this character as close to the heroic ideal as possible, and I am going to sacrifice a portion of his free will to do so." Because that is what the code is. That is a big part of the paladin's shtick. The paladin sacrifices a portion of his free will. If the DM is good, this can be really fun. If the DM is not so good....well, not so fun, right?
Does this mean that the game should be reduced to an even lower common denominator? Personally, I don't think so. Will the paladin's code mean that sometimes DMs will have to carefully consider the behavior (and rammifications thereof) of certain characters? Sure. But, IMHO, this isn't a bad thing.
. . . . [SNIP] . . .
At this point, my friends, we are not talking about shtick. We are talking about class powers, who can get them, and how. After all, the mere mention of the word "paladin" tends to bring out extremist views of alignment in everyone....and while most of the characters I play fit the heroic ideal to a greater or lesser extent, wouldn't it be great if the class were more flexible, in terms of what you could use it for? By which I mean, more morally ambiguous characters?
In other words, "Why should I have to be Lawful Good and follow this code to get these powers?"
RC