diaglo
Adventurer
Raven Crowking said:Yes, OD&D paladins were fighting men, and yes they had specific ability score requirements. 3.X paladins are likewise fighting men, and have to retain a Lawful Good alignment, although the 17+ charisma requirement has disappeared.
sound like a PrC class to you? it does to me.
In AD&D 1st Edition, clerics and paladins gained their powers from their gods, and could lose them if their gods were upset with their behavior. The original Deities & Demigods tome addressed this, if memory serves. At that time, the god you chose could also limit the maximum level of clerical spells you could cast.
I may be wrong on this, but I believe that the idea of a special quest to restore paladinhood following a breach of the "Lawful" part of "Lawful Good" appeared first in the 1st Edition DMG. In those days, gaining a special mount and/or a holy sword also required a special quest (which, IMO, should have been retained). It was an Evil (not Unlawful) act that doomed a paladin to forevermore being a fighter with eight-sided hit dice.
1edADnD is not OD&D. it took the paladin and alignment and many other things and started to pigeonhole them. your examples are just the tip of that iceberg.
That said, not every adventurer in OD&D was heroic. Most thieves I ran into in those days simply could not be trusted -- changing the class name was a very, very good idea. Also, in those heady early days of "bash the door down and steal their treasure" a lot of characters could fall far short of the heroic ideal. But, in principle, you are correct in saying that the characters were the "heroes" in that they were the protagonists, and very many of them may have been heroic in the more conventional sense as well.
But, then, I am not suggesting that other characters cannot be heroic. If that is Hong's point, then he's preaching to the converted. However, the closest Hong has come to stating a point is in this post:
from what i read of hong's post. suggest you are using the word heroic as the be all end all for paladins only. and that is not the case in actual gameplay.
heroes of chaos or evil are still heroes.
Anyway, in recap:
(1). If your point is that any class can reach for the heroic ideal, then I agree.
(2). If your point is that the paladin is no different from any other class in this regard, I disagree. The paladin is the only class that specifically has consequences for failure in this regard. Even the cleric gets to switch gods and get on with it.
(3). If your point is something else, it needs to be stated a bit more clearly.
yes.. point 1. which makes your paladin archetype unnecessary.
point 2. all PrCs have consequences for failure.
3. no other points need to be explored although i can if you wish.