diaglo
Adventurer
Raven Crowking said:In previous editions of the game, like clerics, paladins gained divine powers because they were granted by a god, and the god also had the ability to withdraw those powers. The archetypical paladin is also part of an Order, like the Knights of the Round Table or the Knights of Solamnia.
not allows the case.
OD&D paladins were fighting men. they qualified by having a 17 or 18 in charisma.
and a lawful alignment.
the powers weren't from a specific deity although they could be if the player so chose.
if they ever performed an act that was Unlawful. they lost their special powers. FOREVER. no atonement. no way to redeem. they didn't stop the player from trying however.
they were heroes. but so too was every other adventurer. just like hong is saying.