Torm
Explorer
I'm not sure you grokked me, so I'll try again - what I'm saying is, this seems to fall into one of those very aggravating areas where a player is clearly NOT playing a Paladin properly, and yet, there is nothing the DM should do about it going strictly by the rules. But it seems to be that there is more to being a Paladin than JUST your deity's approval - someone who is trying to get away with the bare minimum they can and still keep their class powers is clearly missing the point.Voadam said:Because that is a DM rules issue. Otherwise it would not matter that the character is a paladin. A LG cleric or fighter can be in the same situation without a DM having to adjudicate whether the player loses his powers. The DM could just let the situation play out and let the character develop to his moral detriment or betterment. But with paladins there can be immediate mechanical game effects under the RAW.
I consider Superman very similar to a Paladin, because while you are correct that he doesn't have a code handed down by a deity, he DOES have a code that he decided on when he became Superman. He doesn't break that code, and on the few occasions that he has, he has punished himself far worse than I think most DMs would've if he WERE a D&D Paladin character.Li Shenron said:BTW, I don't think Superman had some greater being above granting him powers and giving him a code, wasn't he alone with his own choice?