rangerjohn said:Probably, why most people don't play paladins. You people are taliking about taking away the paladin's chief offensive ability. Do you simarly crack down on a barbarians rage or a fighters feats?
rangerjohn said:Probably, why most people don't play paladins. You people are taliking about taking away the paladin's chief offensive ability. Do you simarly crack down on a barbarians rage or a fighters feats?
Geoff Watson said:Have you guys read the alignment descriptions in the PHB?
Evil is not 'a bit dodgy', evil is for murderers and oppressors. Do your towns really have that many murderers, torturers, devil-worshippers, etc? How do the towns survive without wiping themselves out?
If the DM is having NPCs that detect as evil but aren't really evil, that's unfair on the paladin.
Just smiting evil on sight is dumb and reckless, but isn't cause for a paladin to lose her abilities.
Geoff Watson said:Evil is not 'a bit dodgy', evil is for murderers and oppressors. Do your towns really have that many murderers, torturers, devil-worshippers, etc? How do the towns survive without wiping themselves out?
Geoff Watson said:Have you guys read the alignment descriptions in the PHB?
Evil is not 'a bit dodgy', evil is for murderers and oppressors. Do your towns really have that many murderers, torturers, devil-worshippers, etc? How do the towns survive without wiping themselves out?
If the DM is having NPCs that detect as evil but aren't really evil, that's unfair on the paladin.
Just smiting evil on sight is dumb and reckless, but isn't cause for a paladin to lose her abilities.
Geoff.
Geoff Watson said:Have you guys read the alignment descriptions in the PHB?
Evil is not 'a bit dodgy', evil is for murderers and oppressors. Do your towns really have that many murderers, torturers, devil-worshippers, etc? How do the towns survive without wiping themselves out?
Lawful Evil, "Dominator"... He is loath to break laws or promises... Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. The scheming baron who expands his power and exploits his people is lawful evil...
Lawful evil is sometimes called "diabolical" because devils are the epitome of lawful evil.
Elder-Basilisk said:Evil is a lot more common and has a lot more common expressions than you seem to realize--even PHB evil. Evil also doesn't keep people from being nice. The casino owner in Ocean's Eleven was nice. King Louis from The Man in the Iron Mask is nice (at least to those of similar social standing). Plenty of Nazis--even SS members--were nice people who would have been fine company at a dinner party and were upstanding members of society. Being nice, presentable, or even a pillar of society doesn't prevent one from being evil.
Historically, most societies have recognized that fact and have attempted to structure themselves so that evil people find it in their best interest to support the society and act in ways that benefit it. And in that bargain, society has an interest in protecting its evil members as well as its good ones.
Len said:(Maybe you're kidding, but...) I don't see anyone talking about "taking away" detect evil. Are you suggesting taking away the "lawful" part of the paladin's code of conduct? And yes, I would expect similar treatment for a barbarian or fighter who uses his abilities against random commoners.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.