Hypersmurf said:
I strongly disagree.
Someone can have an evil alignment without being EVIL.
There is no difference.
Pettiness, spite, greed, jealousy, arrogance, viciousness, and a tendency to kick kittens could all be considered evil traits.
In the average person, there are redeeming qualities like love, charity, conscience, mercy, and so forth that balance those evil traits. But in a person with few to none of the "good" qualities, and several of the "evil" qualities, his alignment will tend towards evil, even though he isn't EVIL.
And if that person turns up positive when scanned with a
detect evil spell, then--barring any interference that would produce a false positive--he's evil and that's the end of it. Evil is evil.
If someone is miserly, fantasises about orchestrating some emergency requiring his brother to leave town in order to sleep with his wife (although never actually puts any of his plans into practice), and has been known to kick the occasional servant who doesn't call him 'Sir' fast enough, in my opinion he will register on a Detect Evil spell. He is a creature of evil alignment - he will show up as "faint" evil if 5th level or less, "moderate" evil otherwise.
Should that occur, then the paladin is well within his mandate from God (or whatever power he serves) to do what he will with the poor sod.
Do you really think his transgressions are a license to pull out the Holy Avenger?
Yes, they are. Evil is evil, and paladins exist to destroy evil. There is no compromise, no retreat, no surrender and no mercy when doing battle against evil. The best that the poor sod can do is sincerely repent of his evil and change his alignment away from evil. This is why paladins--and other such warrior-servants of good--are so terrifying.
What happened to mercy? Where's the belief in the chance for redemption?
Mercy is something that one must ask for, not to assume shall be granted. Paladins are warriors charged by God (etc.) to go forth and slay all that is evil; they are his Righteous Wrath personified in mortal flesh, so mercy is a secondary concern to purifying the world of evil. If a paladin's foe asks for mercy, then the paladin may grant it; this isn't likely, so it's not a major concern. Let the clerics worry about it.
Mindless slaughter on the basis of alignment rather than actions is not Lawful, and it's not Good.
Evil is evil, be it by nature or by free will, so it matters not to the paladin why this is so; it matters only that it is destroyed. There is no divine punishment for a paladin that faithfully executes his holy mandate. There may be temporal retribution, but that's the misguided actions of mortals and their law is inferior to that of a paladin's god.
Paladins, when played properly, are as angels made flesh. They are terrifying incarnations of the glory of their patron gods, much like angels, and it is to those gods--and no other authority--that they must answer. Damned be those that stand in their way, for they stand between a servant of the Lords of Good and their holy duty to purify the world of all evil. That's more horrific than any evil being that ever existed, because not only are they that great in power but they're also always
right about it as well.