My favorite class! In theory, if not in practice!
Likes:
- I love the holy warrior archetype, and I'm glad that Paladins MUST be Lawful Good. I strongly dislike the notion of watered-down "Paladins" of other alignments, so I'm glad that the alignment restriction is still part of the RAW (and I hope this continues in future editions). Yes, there should be holy warriors of other alignments. Just don't call them Paladins.
- Most of the 3.5 class features are pretty good. I really like the new 3.5 Mount options (sure, they're somewhat hokey, but the flexibility was definitely needed), though I'm also glad the Players Handbook II gives a strong option for non-mounted Paladins.
Dislikes:
- I wish the Players Handbook talked a bit more about their Code, and gave options for slightly different codes, as all Paladins need not be played the exact same way. More explantion here would help solve alot of the Paladin problems that turn up frequently on internet message boards.
- Their spellcasting level is too weak. They should have a spellcasting level of Level - 2, rather than Level / 2 (this goes for Rangers, too).
- I'd like to see their Smites be a bit more powerful, though the PHII optional class feature helps in this regard.
- Remove Disease is poorly implemented. Just make it a Paladin spell already.
- I'd like to see the class get some Divine Feats as part of their class abilities as they level up.
- This isn't the fault of this class, but I feel that the Knight class in the PHII is too similar thematically to the Paladin. I'd rather see the Knight class features as options for Paladins (and other Fighter-types), rather than being features of an all new class.
Overall, the 3.5 Paladin is good, but I feel he needs an overall boost in power to justify the other restrictions of the class.