Like the Hunter of the Dead's (Complete Warrior) Smite Undead, or the Sacred Exorcist's (Complete Divine) Consecrated Presence?TheLe said:It just occured to me - instead of giving the Paladin Turn Undead, perhaps he can get some sort of Smite Undead ability instead. Or maybe some sort of Anti-Undead Aura.
Dannyalcatraz said:There were some nice articles on the concept of "one true way" and paladins over the years in Dragon.
One I remember in particular talked about a Paladin based upon Christian Knights and another one based on Islamic Knights facing one another in battle during the Crusades.
Both are paladins, both follow the same God, share holy texts...and yet they could hate each other with deep and abiding passion and religious fervor as they meet in battle...
Or they could both be gentlemen and gentle men of God, avoiding conflict with each other whenever possible.
The point? That there really was no "one true way" to be a Paladin.
Unfortunately, that concept has yet to be widely disseminated.
Victim said:Mandatory mount. It makes winged (half) Celestial paladins seem pretty stupid. Also, the mechanics for mount advancement and replacement are rather poor. On one hand, a 20th level paladin's mount has like 10 HD and thus kind of sucks. On the other hand, most replacement mounts, especially non core ones, are vastly better than standard horsies and thus are a big free power boost.
Remove Disease a few times per week is pretty lame.
I also don't like the mechanic for smite damage. It places way too much emphasis on finding damage multipliers. Sure, there should be synergy between class features (smite and mount), but in my experience, multipliers are a good way to break the system. Plus I'm not overly fond of mounted stuff to begin with. So I'd rather see Smite changed to some kind of bonus dice, with a buff to its damage to make up for the loss of multipliers. And maybe it should get some bonuses against undead or outsiders, like Holy Smite.
Divine Feats should probably be integrated into the basic design of the class.
Victim said:The Code of Conduct is rather nebulous, and having basically the entire class depend on the whim of the DM is rather unnerving. Also, the code tends to constrain the rest of the party almost as much as it does the pally, both in and OOC.
sckeener said:I think their detect evil should be an obscene bonus to sense motive.
Nomad4life said:I like the idea of Paladins. (In my settings, they are grim, determined crusaders who fight an overall greater battle they know they can never win.) The metatheme focus for Paladin characters in my games run along the "how much are you willing to sacrifice in the name of the greater good" line.
I also never seem to tire of "fall from grace" stories involving Paladins (and I think that Paladins make the most interesting vampires.) Don't know what it is- I just can't get enough.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.