Nomad4life said:
I like the idea of Paladins. (In my settings, they are grim, determined crusaders who fight an overall greater battle they know they can never win.) The metatheme focus for Paladin characters in my games run along the "how much are you willing to sacrifice in the name of the greater good" line.
I also never seem to tire of "fall from grace" stories involving Paladins (and I think that Paladins make the most interesting vampires.) Don't know what it is- I just can't get enough.
I guess it isn't a major spoiler if I tell you all that the computer game,
Vampire: the Masquerade -- Redemption is about a vampire.
The interesting part is that the vampire starts out as a very devout Christian warrior. "Lo, I smite the demons of Hell because the Church is just!" He gets turned into a vampire and the voice acting is good enough to convince me that the character really *feels* something about it. (The script steals blatantly from Shakespeare, but that's a minor annoyance.)
The writer throws in some serious ethical questions -- e.g. is it more humane to allow a vampire to commit suicide, or to force him to remain undead?
It seriously *is* a story of falling from grace and trying to re-discover some kind of honor/grace/ethics/humanism/etc.
I like the idea of warriors who are motivated by high-minded ethics/religion. But I *don't* play paladins.
I like the idea of heroes who are more like prophets or socially disadvantaged folks. I like playing outcasts who are not trusted by most folks.
If people see a paladin in a D&D world, they think, "Well, barring extremely convincing illusions and tricks, it's a real paladin, therefore I can trust him. I can drop a bag of gold in his stronghold and he won't steal it or lend it out without my explicit permission."
I have trouble playing a good character with that kind of reputation. I'd like to think that the heroes of
The 13th Warrior and
Seven Samurai are good, but they're not the universally trusted paragons of fair play. Heck, even the heroes of
High Noon and
Deadwood can't count on being trusted and supported by the general public.
I have trouble playing that kind of hero. I can do the Batman-style "good deeds in secret," but I can't do the Superman style "I do good deeds, and then smile for the newspaper photos, shaking the hands of the orphans I just saved."
The deeper problem is that while I like to think that my characters are morally just, I have some problems qualifying as "good" in the strictest, D&D sense of the word.