Well, the critic only pertains to the actual mechanic, not to house-ruling or good role-playing.Knightlord said:It seems fine to me. It's not perfect, but few features ever are, simply because creative players will almost ALWAYS find a way to bend the rules to their advantage. Sometimes this is a bad thing, sometimes it's not. But it does happen, and it makes any "Feature" and it's potential "Fixes" vulnerable to manipulation.
In regards specifically to the Paladin Mark, Derren, they're are several ways you could further fix it, such as add a roleplaying element to it (as many have already stated here). Say if the Paladin does not engage the marked creature in melee, face-to-face, the mark vanishes due to the Paladin's God no longer granting the Paladin Divine aid due to Paladin's cowardly actions. Or, in simply a mechanical sense, you could just say that the Paladin's mark requires the Paladin to engage in melee with the marked creature or it doesn't work, period. If the Paladin cannot reach the target, then marking that specific target is illegal at the moment.
Just a thought.
Plane Sailing said:Don't forget the fighter feat that makes the situation problematic - if a creature incurs an AoO from a fighter and is hit, it is stopped in its tracks and doesn't get to continue moving.
That is what makes a 'fighter pins and paladin taunts' situation potentially so nasty for the target.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.