Titus Divinitus
Villager
Is the list odd or is it just me? Weapons historically known/designed for parrying (Rapier) not given the property, but then giving it to weapons historically know for being the least capable of parrying (Great Sword). I understand at some point you need to build a feature around game mechanics and balance, but it's such a flagrant disregard for reality it stands out.
The heaviest full size (1d8) sword (Bastard) and the heaviest sword available (Great) both have parrying. Additionally, even in the smaller swords, it's the heaviest of the category (short sword) that is the parrying weapon. This leads me to believe someone designated size and heft as the mechanism for the focus of this feature, rather than speed and maneuverability.
The best fictional example I can think of is the Three Musketeers (the movies, since they are visual). It seems like they modeled the dueling dagger after those often used by the Cardinal's guard, but then completely ignored the rapier battles and how they were used in the very same fights. Maybe it was Porthos always using an improvised weapon in his off hand to parry that threw them off?
The heaviest full size (1d8) sword (Bastard) and the heaviest sword available (Great) both have parrying. Additionally, even in the smaller swords, it's the heaviest of the category (short sword) that is the parrying weapon. This leads me to believe someone designated size and heft as the mechanism for the focus of this feature, rather than speed and maneuverability.
The best fictional example I can think of is the Three Musketeers (the movies, since they are visual). It seems like they modeled the dueling dagger after those often used by the Cardinal's guard, but then completely ignored the rapier battles and how they were used in the very same fights. Maybe it was Porthos always using an improvised weapon in his off hand to parry that threw them off?