UngeheuerLich
Legend
This poll lacks: who cares without an additional clause...
so i voted 6-7
so i voted 6-7
I based myself on the MM statistics as posted in another thread. Presumably, these are accurate, if not, please post that there.I'm not sure I agree with all that. Perusing the compendium for 1st level monsters reveals that the maximum attack vs Reflex is +6, for a single named NPC. There are a number of +5s, but +4 and +2 are more common. A 16 Ref vs a +2 is solidly good, and you'll notice the difference between 16 and 12 vs the +4 right away (particularly if that +4 comes from a Fire Beetle. Yeesh!).
This is simply false - perhaps you happened to check very peculiar distribution of monsters that was neither from MM1 nor MM2?In contrast, a +8 vs AC is pretty common, and there's a +11 vs AC in the group. +6 and +7 vs AC is routine.
This is precisely my opinion. Note also that in your party, almost everyone has taken new "feat tax" NAD defenses feat, and even so their NAD defenses aren't up to par.I'm not really sure what conclusion I'm going for here - just figured I'd toss my player's numbers out and see whether that helped informed the discussion any. I think the system probably isn't perfect, and in an idealized world, non-AC defenses would be a point or two higher compared to AC... but I don't think the lack is the end of the world, by any means, and what we do have works remarkably well, even at the higher levels.
First off: I think this a perfectly reasonable way of playing things, so take the rest of this post not as criticism but as an explanation of an alternate view I personally prefer...
How much intelligence is required to attack a good target? If you look at animals, they're obviously quite capable of picking an advantageous location (for offense and defense), and running when they can't win. I'd say most animal-level creatures should instinctively realize when an opponent doesn't look like a good target.
Adding strategically placed obstacles to shape the battlefield in your favor requires planning - attacking from a flanking position (or attacking the most attractive reachable target in sight) simply requires instinct. In my world(s), even a zombie has enough instinct to attack the juicy looking fat-guy over there in preference to the tin can in front of him (though not enough intelligence to judge the indirect risk involved in picking that target - say, by entering a flanked position or whatnot)
This is simply false - perhaps you happened to check very peculiar distribution of monsters that was neither from MM1 nor MM2?
Here is another situation.
Player 1: Wants to play a Fire Genasi Fire Dragon Sorcerer, going with a fire theme all around, starting stats Str 16, Con 12, Dex 13, Int 10, Wis 10, Cha 17, by level 6, Str/Cha get +1 bumps. Went with feats that focus on the genasi and dragon sorcerer aspects, picking Primordial Surge, Firepulse Master, Arcane familiar (dragonling). Then wanted training in perception and a bit of healing, so chose Bardic Dilettante. Currently has +1 cloth armor, sitting at AC 17.
Player 2: Wants to play the paladin tank, upgrades armor to +2 at first opportunity at level 6 for +2 layered plate, sitting at AC 26.
I don't feel like either player has done anything wrong, but with them ending up with 9 points of difference in AC, when DM uses monsters that have a reasonable shot at hitting the paladin, say needing a 14 to hit, they end up hitting the Sorcerer on a 5 which happens entirely too frequently.
The system doesn't "protect" against a high variance in defenses (or attack bonuses for that matter). So a bit of burden seems to fall on the DM (and players) to moderate the gap.
I believe the difference in AC between the sneak thief and the scale mail fighter IMC is 12. Kind of wreaks havoc with the expected damage calculations.