Party needs a blaster


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drothgery said:
I don't have Complete Arcane, so this may sound a bit silly, but what's the justification for the alignment restrictions on the warlock? If it's a bit weak (like the Bard), why not just talk the DM into dropping it.
The premise is that the warlock gets his powers from the lingering taint of evil or chaos. He may have a fiendish ancestor someplace way up in his family tree, the same way sorcerers are supposed to have draconic ancestors. The class has an alignment restriction of "any chaotic or any evil."

The flavor is continued into the descriptions of warlock powers. Most of them have something to do with darkness, cold, negative energy, or some such-- even if it's only in the visual side effects. (For instance, the flight invocation carries the warlock on a voluminous cloak of shadows.)

I know I could ask the DM to change the class restrictions, but that's just too easy. It feels kind of like cheating, especially since the DM has a newborn baby and therefore lacks the energy to argue very much. :)
 


TroyXavier said:
Maybe it's just my copy of CA, but mine doesn't mention an alignment restriction for warlocks. Only says they're OFTEN chaotic or evil.

The flavor text doesn't actually line up properly with the crunch. Check the next page, under Game Information.

Alignment: Any evil or any chaotic.
 


FB, am I wrong or you're actually lacking a pure caster? There is noone in there who will actually get the highest level spells at the earliest possible level. Maybe a straight wizard could be a wise choice? Not as good at blasting as other characters, but he will also make sure that the party will get certain key high level spells early.
 

Chun-tzu said:
The flavor text doesn't actually line up properly with the crunch. Check the next page, under Game Information.

Alignment: Any evil or any chaotic.

So you could have a lawful evil warlock and a chaotic good warlock? (Of course, they'd need to be twin brothers, or father and son, as is always the case when you have such drastic alignment differences. ;))
 

Anyone note that there's no general rule on alignment and base classes? It would seem to be that "you can no longer advance as an X" has to be specified within the class description, or it's simply not there.

Personally I wouldn't have a problem with a warlock who became lawful good (or whatever) to continue advancing as a warlock. The spark of power is already within him, and further levels are just refinement of that power.
 

mhacdebhandia said:
Warmage. No question about it; especially if you've got other arcane "roles", like the utility caster, already filled. The advantages of being able to spontaneously cast "nuke" spells from a long list are obvious, and in an all-arcane party there's no downside.

I'm playing a Warmage in an al-Qadim game right now, and it's quite fun. We have utility spellcasting covered (theoretically) by a sha'ir and an arcane trickster, so I'm free to rain fiery death on our foes. The DM did expand the skills list some, as well as giving us more skills, so I do have capability outside of combat.

If you do play Warmage, make sure and take Improved Edge, as it's incredibly useful. In fact, it's practically mandatory!

Brad
 

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