Because it's not an issue for you it can't be an issue for someone else?
Do you foresee ANY situation where Seelah, a paladin, would want to attempt to pick a pocket?
Yes
But... can you see a situation where a new player, upon seeing that her character can pick pockets, attempts to do so. And is disappointing by the character's absolute inability to successfully do so?
It's at -2 and the character is a paladin. No. I can't see a situation where a new player who knows what the character is and sees the math thinks it's a good idea to do.
There is a trap option on the sample character. It unlocks the option to do X but not the actually ability to do so. It's like giving someone a feat that increases their fly speed by 20 feet, but not the ability to actually fly.
You see it as a trap. I see it as history and backstory flavor that opens up options to the character in the future that would not be available to the average paladin.
Had this actually been a personal character, that's different. It's one player making a choice for themselves. Okay, in that instance they're (probably) fine with the choice of investing a non-insignificant amount of their starting resources on flavour. (Like a wizard getting heavy armour proficiency with a feat.)
But.. again, this is not something created by one player for their personal use. This is a sample PC built, likely by committee, to show off the system, embody their iconic characters, and also be used by brand new players who are being introduced to the game.
This is the playtest version of the pregens that will be used by every Pathfinder 2 Society game. And I am giving feedback on its design.
1. You're assuming its significant because the rules aren't out yet.
2. You're assuming that there's no way for the feat to be used that breaks your logic, because the rules aren't out yet.
3. You're being negative without enough data before you to tell if there's really a problem to be bothered by.
Therefore you don't have enough information to really provide good feedback on the design. Not trying to be confrontational here, but it is what it is. At best, you're choosing to have an opinion based on limited information and calling it feedback. Lastly, and least importantly
4. Characters do not spontaneously appear. At some point, there was a person creating it. Therefore a player creating it. I feel reasonably confident in saying that all designers play the game and before the iconic was an iconic; it belonged to someone.
They had problems with in-optimal characters in the previous iteration. Harsk, the dwarf ranger, was a hugely problematic character, as the crossbow was not a mechanically strong item. And so players of the iconic were largely penalized in play for "story" reasons (aka how the artist drew the character).
Yesterday is not today and tomorrow is wasted by dwelling on it. Regardless of how you feel and how in some cases past history may be the best predictor of future issues, now it's just a waste of time.
Also, what is this telling me about the game?
Well, it's telling me that the system really isn't designed for characters whose backstories are playing against type. Because you apparently don't get any *meaningful* bonuses for that. Or that backstory options are limited as the least problematic option was one that conferred no benefit.
Neither really sell me to the game.
Yes well, not all benefits in game need to be tied to a resolution mechanic to be useful. Again, when the rules are out, feel free to revisit. At least in my opinion, at my table players get advantages all the time that never turn in to a die roll boost.
Does thievery match Seelah's backstory? Kinda. She was an urchin living on the streets who stole the helmet of a paladin, and ran with it. The paladin caught her and showed her compassion, which prompted young Seelah to follow in her footsteps and become her student, eventually earning her mentor's armour.
There's lots of elements to that backstory that could work with a different feat. Surviving in the streets. Being mentored by a holy warrior.
(It's not like the Pickpocket feat would have really helped with that backstory. Either the helmet was off and thus no feat was required, or it was worn and not subject to the feat.)
I know how you feel, usually happens when I'm off my meds.
Be well
KB