That's reductive, Celt, and you know it.This what I don't understand. Why would you want a game with choices that so clearly outclass other choices if you don't play that way? Why would you want them to exist?
No, this isn't about choosing "would you like +10 damage or pink fingernails".
It's a question about who gets to build the character. The player or the game.
In PF2 you easily get the impression the game is building your character for you, when you aren't allowed many (any?) choices that really matter.
We should be able to discuss why the player isn't trusted enough to choose which save to maximize, for instance, (or whether to focus on saves or AC, to take another example) without that being characterized as "you want choices that clearly outclass others".