Dannager
First Post
No. You know, I see this attitude a lot. Someone identifies a very real problem with the game, and it never fails that someone will dismiss the problem as merely being symptomatic of a dysfunctional group of players - and it certainly would never show up at their table.Only if the other players are jealously looking for who has the most powerful character and upset if it's not them. That's not a thought that ever crosses my mind at the gaming table, so I'm not sure how common it really is.
The problem with imbalance between players (and thecasualoblivion knows this well) is that if one player is tremendously more powerful than all other players, it then becomes impossible for the DM to develop challenging encounters with a reasonable devotion of effort - create the encounter to challenge the weaker party members, and the more powerful individual is never challenged (or worse, single-handedly blows through all the encounters); design encounters to challenge the stronger party members, and not only are the weaker ones unable to contribute, but they're also in danger of being overwhelmed by the challenge.
Balance disparities between players is a problem, whether or not you've personally experienced it. 4e all but eliminates this as a problem; while it's certainly possible to make a character that is more or less powerful than the average, it's almost impossible to create a character that cannot meaningfully and significantly contribute (and be fun to play all the while!), or that can handle all the party's encounters by itself.