[Pathfinder] B6: The Veiled Society

I think you'd definitely want to invest in Intimidate as a class skill if you took Dazzling Display. And with PF rules, 1 rank in a class skill nets you +4 out of the gate, which certainly isn't bad. If you aren't going to invest in the skill, though, it seems like it might not be an especially useful feat.
 

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I think you'd definitely want to invest in Intimidate as a class skill if you took Dazzling Display. And with PF rules, 1 rank in a class skill nets you +4 out of the gate, which certainly isn't bad. If you aren't going to invest in the skill, though, it seems like it might not be an especially useful feat.

I planned on investing some into intimidate. Just wondered if it'd be worthwhile with 10 cha. Suppose if I continue investing points into it (like a point each level or something) it'd stay fairly useful.

I'll probably take the feat and see what happens.
 

I planned on investing some into intimidate. Just wondered if it'd be worthwhile with 10 cha. Suppose if I continue investing points into it (like a point each level or something) it'd stay fairly useful.

You might want to consider a 12 Cha, for that extra +1 modifier. That will help keep you ahead of the curve.
 




Crunch is done, I think. If there's a problem, feel free to let me know. I'm not overly familiar with Pathfinder, but it seems pretty cool. I'll work up a biography once my crunch is okayed.

Code:
Name: Kynar Say'ceri
Class: Fighter
Race: Elf
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Is one required?

Str: 14 +2 (05p.)     Level: 2        XP: 1,000
Dex: 18 +4 (10p.)     BAB: +2         HP: 18 (2d10+2)
Con: 12 +1 (05p.)     Grapple: +4     Dmg Red: 0/anything
Int: 12 +1 (00p.)     Speed: 30'      Spell Res: None
Wis: 10 +0 (00p.)     Init: +6        Spell Save: ???
Cha: 14 +0 (05p.)     ACP: -3          


    AC:     Base  Armor  Shld   Dex  Size   Nat  Misc  Total
             10     +6    +0    +3   +0     +0    +0    19
                  Touch: 13              Flatfooted: 16



                Base   Mod  Misc  Total
Fort:            3     +1    0     4
Ref:             0     +4    0     4
Will:            0     +0    0     0

Weapon                  Attack    Damage      Critical
Elven Curve Blade        +7       1d10+4      18-20x2
Rapier                   +6       1d6+2       18-20x2


Languages: Common, Draconic, Elven

Abilities:
Elf:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows
including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following:
Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Fighter:

Bonus Feats (already included)
Bravery +1 (+1 bonus on Will Saves against fear)

Feats:
Weapon Finesse(Level 1 feat)
Weapon Focus: Elven Curve Blade(Level 1 Fighter feat)
Dazzling Display(Level 2 fighter feat)

Traits:
Reactionary (+2 Trait Bonus to Initiative)
Armor Expert (-1 ACP in any armor)


Skill Points: 8       Max Ranks: 2(Class Skills)
Skills            Ranks    Mod    Misc    Total
Climb               1      +2      +3     = 6
Smith(weapon)       2      +1      +3     = 6
Swim                1      +2      +3     = 6
Handle Animal       1      +2      +3     = 5
Intimidate          1      +2      +3     = 6
Ride                1      +4      +3     = 8
Know(Engineering)   1      +1      +3     = 5




Equipment:               Cost  Weight
Elven Curve Blade*       27gp  07 lb
Rapier*                  07gp  02 lb
Backpack                 02gp  02 lb
Light Steel Shield       09gp  06 lb
Masterwork Breast Plate 350gp  30 lb
Artisan's tools          05gp  05 lb

*Self-made via 'take 10'

Total Weight:52lb      Money:501gp 00sp 00cp

           Light  Medium   Heavy    Lift    Push
Max Weight:0-58   59-116  117-175  76-350 351-875

Age: 36
Height: 5'3"
Weight: 160lb
Eyes: Green
Hair: Black
Skin: Fair
Appearance:

Background:
 

Theroc, looks like you have too many skill points. Fighters get 2 per level, and your INT gives you another 1 per level, for a total of 6. You have 8 indicated...you may be including the favored class bonus, but Fighter isn't the favored class of the elf.

Other than that, your crunch looks good.
 

Theroc, looks like you have too many skill points. Fighters get 2 per level, and your INT gives you another 1 per level, for a total of 6. You have 8 indicated...you may be including the favored class bonus, but Fighter isn't the favored class of the elf.

Other than that, your crunch looks good.

Ah... crap. I knew that was too easy. Now I gotta figure out which skills to drop.
 


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