[Pathfinder] Homebrew game IC thread


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as you exit the sewer you enter into a warmly lit room, it is sparsely furnished, with only a table and chairs, on that table sits the ring, shining in the torchlight, with the lights burnt out. There is no sign of the leader of the guild.

"By the gods!" the guard exclaims "That's the ring that the man had when I blacked out!"
 

"If the miserable cur left it behind, it is likely now powerless, though not necessarily worthless. Let us have a look, shall we?"

<<Duergrim casts
detect magic and begins to concentrate on the ring.>>


Turning to Celeste, Duergrim says, "I believe you are the expert in the field of trap-finding."
Duergrim opened his palm and gestured towards the table expectantly.

 
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Celeste been rear guard is the last to reach at the room. When she finally arrives, she take one look around. To her something just does not feel right. "Wait a minute. I want to give this room a really good check. Something is not quite right."

Celeste firstly checks the room to make sure there are no ambushes, then she gives the whole room a thorough search, checking for traps. She pays particular attention to the ring and table. Seeing that Duergrim appears to be checking for magic, she says "Duergrim can you make sure that there are no magic traps around.

[sblock=OCC]Take 2o on Perception (+7) = 27;
Take 20 on Perception (Trapfinding) (+8) = 28[/sblock]
 

Celeste checks for traps and finds that the ring is attacked to a string of some sorts attacked to the table, the ring itself exudes strong necromancy and a very bad vibe.
 

"Careful gentlemen, the rings trapped, Just as I suspected." says Celeste. "Not a very good trap. But I dare say its deadly for all that." Celeste then starts to carefully trace the string. She is primarily looking for a way of disabling the trap but she also wants to know what will happen if it is tripped. Only when she know the how and what, will she warning the party and attempt to disable the trap and grab the ring. "Move back gentlemen, if this goes wrong it could hurt."

[sblock=OOC]Disable Device (+9)[/sblock]
 

the string connects to a small box under the table, the string is holding the box lid closed, if it is cut, the box will open and it's contents will be released, however, the box appears to be only weakly connected to the table and Celeste can easily remove it.
 


Braxs is unable to answer the cleric as he stands watching holding his breath.

Flesh he can cut and bones he can break, but this little box frightens him more than a company of ogres in plate.

[sblock=OOC] hmm... maybe I should have been a bard. :p [/sblock]
 

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