Pathfinder level 20

by 15? -2, -5... -7 so far. What, no improvised weapon means -8 to hit?

Granted, I don't know if you'll be using Power Attack at any time. Should drop it more.

Whatever. I'll get the characters in and then start thinking of villains. +41 is too awesome to mess around... Hmm.... +30 average attack should do for AC, then. And piles of hp, DR...

How are you for average attack damage? And max damage?
 

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I included the weapon training bonus and the magical str increase. Including the improvised weapons penalty that would actually be 19.

Damage: +5 viscious, wounding, shock, thundering greatsword. Ignoring damage reduction or resistances thats 5d6 + 27, and 1d6 to me. So an average of 44 and some bleed on a normal hit. The critical is 17-20/x3 (automatically confirmed) plus some sonic damage from thundering.

Say I hit half the time, including misses and criticals thats an average of 40 damage on each attack. Thats without power attack.

Max damage (on a crit.) is 229. I think.

About power attack. You said something about not approving all of the APG stuff. I found this feat, and I though I should wait for approval before taking it since it is pretty insane. Basically lets me ignore the attack penalty from power attack once per round.
 
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maaaaybe next level. Or as an item bonus. Once per round?! Unless I can find something to cancel it, that's way too good. And by cancel, I mean overshadow it so that you need it to survive round-to-round.

I may have that, btw, but we'll know soon after the game starts. So this isn't a "no" so much as a "not yet".
 

Perfectly OK. I have a monstrously high damage output allready, there is a reason I asked before putting steroids into the mix. And by steroids I mean non-core supplements.
 

Malacarus:
CL 21 (25 for spell resistance purposes)
Base DC 21+spell level, +2 for illusion and necromancy spells.
Can quicken spells, carries a rod of major quicken
Contingent greater invisibility if attacked
Spellbook protected by a symbol of death
custom staff containing greater teleport (1 charge), plane shift(1 charge), greater planar binding(1 charge), mass suggestion(1 charge)

I'd like someone to step up as the hero he is stuck serving, but if no one steps up he could be acting against a threat to his power and needs the heroes or somesuch.
 

I could be that guy, but I'm stuck on how to ensure Malacaruss' loyalty. I just doubt my LN fighter would let him live without some assurance, so I feel the job should fall to the paladin. Unless one of the spellcasters could craft a spesific wondrous item for the task.
 

Not too sure, if my Paladin can do it. "Willingly associating with an evil character" and such ... but maybe I am trying to "reform" him. :)
 

Might make sense for it to be another Wizard, Thadeius is good, but probably more in asort of broad minded intellectualistic manner. On the other hand he is an elf...
 

I can be slightly lenient on the willing association part. Keep in mind you lot may also be rulers of some sort, or at least protectors. Also, he could be the key to something important, meaning you can't kill him... yet. Or the paladin could have some sort of noble duty to him, one bestowed upon him by law, like the necromancer is his subject/servant/bonded slave. If this isn't reacted to, some baneful result comes along that's worse than outright killing him. reforming him could be permitted.
 

I'm still agonizing a bit over my rogue's build. Here's some tidbits though.

AC 40 (10+12 dex +8 armor +5 deflecton +5 natural)
HP 260
Attack bonus: +31 (BAB +14, Dex +12, enhancement +5)
Single-round avg damage output: 49 + 2 strength damage.

Clearly these are lackluster, with the exception of damage output. I'm looking to mitigate the AC issue by relying on stealth and mobility (via spring attack) to avoid massive counterattacks. Attack bonus is trickier, though in many cases I'll have +2 to hit due to either flanking or striking from hiding.

Currently toying with two builds. One uses a spiked chain and Vital Strike to do 8d4+12 damage, plus 5d6 sneak attack. The other uses a scimitar, Vital Strike, and Dervish Dance to do 4d6+17, plus 5d6 sneak attack. It averages 48 damage, but crits on 15-18. It also costs one more feat.

Lately I've been questioning the entire 'rogue' thing, to be honest. I'm not entirely sure what this character offers the party that it can't get better from someone else.

So now I'm thinking...maybe a monk?

I forget what everyone else is playing though. Is there a list?
 

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