[MENTION=85314]Shisumo[/MENTION] I very much get the desire to use campaign traits for the AP. Originally I had wanted to put them in, but Ryan convinced me of the awesome-ness of giving the PCs a bit more to start with.
That being said, I love your thoughts for campaign traits and decided to follow-up with some of my own. Hopefully these might help you, or inspire others who want to take a similar approach. I added yours in as well, changing the Docker to gain the prestige bonus.
Maybe some GMs will prefer these?
Docker
Once per day, when taking the Aid Another action, you increase the bonus you give to +4.
If you choose this trait, the party’s Prestige with Flint starts at 2 instead of 1
Eschatologist
You gain the ability to cast stabilize and ray of frost, both as spell-like abilities once per day. The caster level for these abilities is equal to your highest caster level attained, or CL 1st if you have no caster level.
Gunsmith
You gain a +1 trait bonus to initiative checks, and may draw a light or one-handed firearm as a free action. If you have two such weapons, you may draw them both with the same free action.
Martial Scientist
Whenever you miss with an attack roll, you gain a +2 trait bonus to hit on attack rolls made in the following round, as long as they are with an improvised weapon.
Skyseer
Once per day you may touch an ally and give them insight into future actions. The touched ally chooses one of the following; Attack Roll, Saving Throw, Skill Check or Concentration Check, and then rolls a d20. The next time the ally would roll for the selected action, they may use the previously rolled result or opt to make a new roll. Other abilities that allow re-rolls may not be used in conjunction with this ability. If the action would have multiple rolls (such as iterative attacks), only the first roll is replaced.
Spirit Medium
Once per day you may use Speak with Dead as a spell-like ability. When using the spell in this manner, you must use it in the area where your target died and it must be used within a day of the creature’s death. You may only ask one question of the deceased and it receives a +2 bonus to saves against this effect. You do not require a complete body as the ability speaks with the spirit and needs no corporeal connection.
Technologist
You gain a contraption. When inactive it weights 5lbs and can fit in a pouch or pocket, but once per day as a standard action, you may activate the contraption and place it in an unoccupied adjacent space, at which point it becomes a Small creature. Once activated, the contraption acts as an Unseen Servant for up to one hour, after which it must recharge. Recharging requires 8 hours of inactivity for the contraption.
Vekeshi Mystic
When an ally within 20ft is damaged by an enemy attack, you gain a +1 trait bonus to damage on attacks against that enemy. This lasts for one round.
If you choose this trait, the party’s Prestige with the Unseen Court starts at 2 instead of 1
Yerasol Veteran
You gain a +2 trait bonus to AC against attacks of opportunity when you move to a damaged or prone ally. You must end your movement adjacent to the ally if you choose to gain this bonus. You still receive this bonus if an enemy attack of opportunity somehow prevents you from moving.
If you choose this trait, the party’s Prestige with Risur starts at 2 instead of 1