[Pathfinder] [OOC] DarkSun game

Proposed characters so far include:

Leif Dwarf cleric
Kinem Mul psion
Andor Halfling soulknife
TopTomCat Mul Psychic warrior
Pneumatik Human Ranger
Tailspinner Half-Elf Gladiator
Ambrus Thri Kreen something

I'm considering an elf or a half giant.
 
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Decided on Half-elf instead of halfling.

[sblock=Reena Half-elf Gladiator]Reena
Female Half-Elf Gladiator 3
Alignment: Chaotic Neutral

Str: 16 (+3) 5 pts, +2 race
Dex: 14 (+2) 5 pts
Con: 14 (+2) 5 pts
Int: 14 (+2) 5 pts
Wis: 10 (+0) 0 pts
Cha: 10 (+0) 0 pts

Hit Points: 35 (12+7+7+6+3)
AC: 12 Touch: 12, Flat: 10
Init: +2

BAB: +3
CMB: +6 (+8*)
CMD: 25 (27*)
Speed: 30'
* Grapple

Saves:
Fort +5 (+3 base, +2 Con)
Ref +5 (+3 base, +2 Dex)
Will +1 (+1 base, +0 Wis)
* +2 bonus against illusion spells and effects.

+6 Melee, Unarmed Strike, 1d3+3, x2, Bludgeon

Skills:
Acrobatics +8 (3 Ranks, +3 TCB, +2 Dex)
Bluff: +6 (3 Ranks, +3 TCB, +0 Cha)
Intimidate +6 (3 Ranks, +3 TCB, +0 Cha)
Perception +8 (3 Ranks, +3 TCB, +0 Wis, +2 race)
Perform +8 (3 Ranks, +3 TCB, +0 Cha, +2 skill focus)
Sense Motive +6 (3 Ranks, +3 TCB, +0 Wis)

Language: Common, Elven, Giant

Feats:
Defensive Combat Training (1st level)
Exotic Weapon [Wrist Razor] (bonus 1st level)
Skill Focus [Perform] (race bonus 1st level)
Latent Power (campaign bonus 1st level)
Improved Unarmed Strike (bonus 2nd level)
Improved Grapple (3rd level)
Improved Feint (bonus 3rd level)

Class Abilities: Gladiatorial performance 3/day,
mercy, exotic weapon, unarmed strike, arena guile,
improved feint.

Racial Abilities: Low-light vision, adaptability,
elf blood, elven immunities, keen senses,
multitalented (gladiator & fighter).

Psionics:
PP: 2
Power: Inertial Armor[/sblock]
 
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Proposed characters so far include:

Leif Dwarf cleric
Kinem Mul psion
Andor Halfling soulknife
TopTomCat Mul Psychic warrior
Pneumatik Human Ranger
Tailspinner Half-Elf Gladiator
Ambrus Thri Kreen something

I'm considering an elf or a half giant.
Thanks Voadam :)

Will see who is ready and which characters would form an interesting and balanced group.
 

I like the trailblazer stuff, particularly the healing after a rest.

I want to confirm, psionics are handled normally using points refreshed at rest, whereas spells have the rote/restricted thing, right?

I see that reserve points allow doing certain things like restore restricted spells at rest, I think I missed the entry explaining what reserve points are, how many you get, how you get more, what else you can do with them.
 

Toptomcat - Mul Psychic Warrior - Post #20
kinem - Mul Psion (Kineticist) - Post #25
Pneumatik - Human Ranger - Post #40
Andor - Halfling Soulknife - Post #49
Tailspinner - Half-elf Gladiator - Post #62

Leif - Dwarf Cleric - Proposed
Ambrus - Thri-kreen ? - Proposed
Voadam - Elf or Half-giant ? - Proposed

Also, reference Thri-kreen, I found this LA +1 Thri-kreen on the net: Thri-kreen
Perhaps it could be tweeked for this playable DarkSun/Pathfinder game, since Pathfinder races are a bit pumped up from regular 3.5e.
 
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Sorry, to much problems to convert the 10 min rest and the spell categories to spontanous casters and psionics. Will maybe delete the rule for this game.

Do Wilders get their HD bumped up to d8's to match their 3/4 BAB the same way PF bards do?
No wilders for this game. Sorry.

@Tailspinner: Let's just try this LA +1 Thri-kreen as our tks without LA. If it is obviously to strong, we will change during game.
 

Rober-Tallen Work in progress

Rober Tallen (Trap Finder in Elven)
Elf Rogue 3
Str 10
Dex 16
Con 12
Int 14
Wis 13
Cha 14

HP 8+2+5+2+5+2=24
Healing surges 7/day 6hp each time.

AC 14, FF 10, T 14

Initiative +3
F +2, R +6, W +2

BAB +2
CMB +2
CMD +

Lowlight vision
Immune to sleep magic
+2 vs illusion saves

Sneak Attack +2d6
Trapfinding +1
Ability: Trapfinder
Evasion
Trap Sense +1

Feats: Dodge, Endurance(B), Latent Power Inertial Screen(B, P), Speed of Thought(P),

Skills
Acrobatics +6
Appraise +5
Bluff +5
Climb +3
Diplomacy +5
Disable Device +5 (+1 on traps)
Perception +6 (+1 on traps)
Sense Motive +4
Sleight of Hand +6
Stealth +6

Lanaguages: Common, Elven, Gith, Pterran

Rober-Tallen is a shifty scoundrel who runs from hard work but likes a good time. Quick and sharp, he enjoys new experiences and exploring the unknown. In fact he was enjoying the influence of certain hallucinogens he had just discovered when the Urik slave takers took him with little trouble. He now wishes he had spent some time learning how to slip bonds but figures eventually he will make it free to the open desert then it should only take him a decade or so to catch up to his clan.
 
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