Wulf Ratbane
Adventurer
GlassJaw said:I actually looked at the Survival skill again and I could have been adjudicating Survival wrong all along...
Welcome to the light.
GlassJaw said:I actually looked at the Survival skill again and I could have been adjudicating Survival wrong all along...
MadMaxim said:This just looks plain awesome!I like that they've given the Monk full BAB effectively concerning combat maneuvers. The class deserves it.
Wulf Ratbane said:Welcome to the light.
Wulf Ratbane said:Actually I'd be willing to bet that you've corrected me on Take 20 more than the opposite. If I caught it, it's thanks to you.
GlassJaw said:All good. Survival was one of the skills that I never really had a great handle on, probably because you can use it for so many things. I think I was always too willing to allow a player to use Take 20 with it, which certainly lessens its value.
Treebore said:Personally I hate the effects of "Take 20", and would take it out completely, or only have it apply to crafts and profession type rolls. I would definitely take it completely out of "adventuring" scenarios/situations.
Generally, I like the take 20 rules. They follow a simple principle and I totally agree with it.Wulf Ratbane said:So then you would disallow retries on skills?
Or would you allow re-rolls and actually make the players sit there and roll until they get a 20?
The only purpose of Take 20 is to hand-wave the process of sitting and rolling until you get a 20. You can't really drop Take 20 without dropping retries, unless you just want to delay your game.