Parmandur
Book-Friend, he/him
1) yes.
2) if you want prices in gp and items in tables you are in luck, they are in the book as well.
Arguably, if you are into that sort of thing? Seems kind of like Diablo to me.
1) yes.
2) if you want prices in gp and items in tables you are in luck, they are in the book as well.
I think the problem would be imagining a giant table where all the mundane armors, all the special material armors (dragonhide, adamantine, mithril) and all the magical armors in the game were listed in order of price/level with the assumption that PCs would just buy/get the best armor they could wear and afford for their level. That's what Starfinder felt like. Similarly, a weapon table that would assume that at level 3 you might use a steel longsword, but at level 5 you'll use a vicious battleaxe since it does better damage, but then you'll switch back to longsword at level 7 when you can afford a flametouched longsword which does even better damage or has better keywords. I have no problem with upgrading items in a TTRPG, but it feels so baked into PF/SF that it is mind bending.
A man ahead of your time.
..Similarly, a weapon table that would assume that at level 3 you might use a steel longsword, but at level 5 you'll use a vicious battleaxe since it does better damage, but then you'll switch back to longsword at level 7 when you can afford a flametouched longsword which does even better damage or has better keywords. I have no problem with upgrading items in a TTRPG, but it feels so baked into PF/SF that it is mind bending.
Arguably, if you are into that sort of thing? Seems kind of like Diablo to me.
Ah yes. The time-honored priniciple of TTRPG criticism: When you want to disparage something in a TTRPG compare it to a video game.Yeeeaaaah, bad Diablo flashbacks there...too video gamey.
Ah yes. The time-honored priniciple of TTRPG criticism: When you want to disparage something in a TTRPG compare it to a video game.![]()
I actually really like the rune/enchant system of PF2, and it's one of the few ideas that would work in 5e well. Esp with Storm Kings Thunder having a rune magic system that could be emulated to make it work with the idea.One of the problems I am having with 5e is a little similar. 5e is very low magic. My players are 8th level and not all of them even have magical weapons*. (I've Been running Tomb of Annihilation). So now in earnest I need to get them something but the last two PCs use an axe and a spear. Well if +1 swords are rare +1 spears are pretty much mythical. If and when they do find those weapons it will totally feel like I just handed them weapons. I have laid the groundwork for a narrative reason to introduce these weapons but it has nothing to do with the adventure itself.
ANYWAY back to Pathfinder 2e. What I love is that weapons become magical due to runes... runes that can be transferred! Presto problems solved. The spear guy finds the body of a fallen knight with a magically flaming sword.. and after a bit of downtime crafting.. his spear is now a flaming spear.
That also means that they can keep their favorite weapons longer, and get them more powerful as time progresses. I love this system for that so much!
*At one point I offered all the players their choice of magic item as a reward, the PC's who don't have a magic weapon chose a +1 shield and a immovable rod. Nice, but it would have been easier if they would have asked for their odd weapon choices.
D&D: go through dungeon levels, kill things, take their randomly-determined-by-Treasure-Type stuff. If it's randomly better than your stuff, swap it, if not, give it to a henchman and increase his loyalty %.Ah yes. The time-honored priniciple of TTRPG criticism: When you want to disparage something in a TTRPG compare it to a video game.![]()
Just because something is a time honored tradition, that doesn't mean that it isn't true. The magic item system, as described, is very video game drop style. Not a fan.
Either way, it's a shallow criticism.Just because something is a time honored tradition, that doesn't mean that it isn't true. The magic item system, as described, is very video game drop style. Not a fan.