Paths of Legend: Lord Noran's War (OOC Thread)


log in or register to remove this ad


crazypixie said:
My Dragons start at 325, unfortunately, as most of my collection was stolen a couple of years ago.

Take a gander at the SRD, specifically the Monsters (E-F) file.

Ah-ha! Wild elf it is, then. Prefered class: sorcerer. I dig it. Will get the sheet together in the next few days then.
 

Yttermayn said:
Ah-ha! Wild elf it is, then. Prefered class: sorcerer. I dig it. Will get the sheet together in the next few days then.

Just an option to consider...

As a tie in to future events like the Shadow War, you could make the character a member of the Silverbrook clan.
 

This is what I have thus far, it's very rough but it's something for you to look over at least:

[sblock=Diplomat]Rogue 5 | Assassin 1
Str 10
Dex 16
Con 10
Int 16
Wis 8
Cha 16

F 2
R 8
W 1

23 HP

BaB 4

Balance 3+2 Synergy = 5
Bluff 3+9 Ranks +3 Circlet +2 Feat = 17
Climb 0+2 Synergy = 2
Craft Poisonmaking 3+9 Ranks = 12
Diplomacy 3+3 Circlet +2 Feat +4 Synergy = 12
Disguise 3+3 Circlet +2 Synergy = 8
Escape 3+9 Ranks +2 Synergy = 14
Gather Information 3+9 Ranks +3 Circlet +2 Synergy = 17
Hide 3+9 Ranks +5 Cloak +2 Feat = 19
Intimidate 3+3 Circlet +2 Feat +2 Synergy = 10
Jump 0+2 Synergy = 2
Knowledge Local 3+8 Ranks = 11
Move Silently 3+9 Ranks +5 Boots +2 Feat = 19
Open Lock 3+1 Rank = 4
Search 3+9 Ranks = 12
Sense Motive -1+9 Ranks +2 Feat = 10
Sleight of Hand 3+9 Ranks +2 Synergy = 14
Survival -1+2 Synergy = 1
Tumble 3+9 Ranks = 12
Use Rope 3+9 Ranks +2 Synergy = 14

Feats:
Stealthy
Negotiator
Persuasive
Quickdraw

-Sneak Attack 4d6
-Evasion
-Trapfinding
-Trapsense +1
-Improved Uncanny Dodge
-Death Attack
-Poison Use

+1 Mithral Chain 2100
Circlet of Persuasion 4500
Boots of Elvenkind 2500
Cloak of Elvenkind 2500

1.400 left

Languages:
Common
Azgundi
Thayvian
Emiran
Tureni

Background:

Keefe ___ was born into a life of luxury and affluence, neither of which he dislikes in any imaginable fashion. Given his noble birth and the fact of who is uncle is, Keefe has had every opportunity to succeed in a life of his choosing. Some would say that gift of freewill has tainted the young man, developing a rebellious streak laced with independence and a complete lack of authority, save for family law. Others would say that Keefe chooses his opportunities with wit and canny few possess, and in his devious and demented ways has harnessed abilities in him that were apparent since childhood but largely ignored due to their lascivious and salacious nature.

Suffice it to say that Keefe enjoys his life, albeit at times he has forced himself into unfathomable circumstances that normal men would find dooming save for his position in life and kinship with the King of Azgund. As a child Keefe would play and learn like most noble children would. Each progressive year would unfurl a darker side to the young boy, his play rougher and his actions darker. In his teenage years Keefe would abuse his freedom and station in life. Naturally charismatic, his peers and royal cousins gravitated toward him and soon followed in Keefe’s nefarious acts of debauchery, lewdness, and general mischief.

All this was fine with the family, though a few askance glances betrayed reticence at allowing the royal heirs to be manipulated by Keefe, until his direct action caused a death within the royal keep. Granted, the death was of someone of no import, so it was easy to push under the proverbial rug, but Keefe’s outlandish behavior was ultimately addressed. His punishment was to spend each waking hour under the watch and employ of his uncle, usually performing whatever mundane duties the castellan or men at arms could come up with. After initial stubborn consternation, Keefe eventually stopped his complaints and performs whatever duties decently. Over time, once trust was a little more common, errands would issue forth from more important people, occasionally the king himself, and Keefe would oblige. Odd jobs, secret jobs, unsavory jobs would seep their way through the cracks and find themselves asked upon Keefe, who soon took pride in his assorted abilities to perform his various tasks.

In time Keefe’s abilities manifested apparent and it was clear to all where his skills truly lay. When the Thay-Emiran War broke out and King ___ called his lords into action, everything was going smoothly in the Azgund Capital except for the rogue Lord Nolan. Instead of sending his beloved nephew to war, the King instead opted to put some of Keefe’s unique talents to use, either in hopes to persuade the lowly Lord Nolan to rally for war as the Thayvian threat is greater than that of any marauding orcs, or to do whatever else might need be done to best accomplish this task into finality.

[/sblock]
 
Last edited:

crazypixie said:
Just an option to consider...

As a tie in to future events like the Shadow War, you could make the character a member of the Silverbrook clan.

Whats the silverbrook clan? I don't remember seeing that in the setting info. Also, is there any reference that you have access to that I can pick a familiar from other than the standard ones in the phb?
 
Last edited:

Yttermayn said:
Whats the silverbrook clan? I don't remember seeing that in the setting info. Also, is there any reference that you have access to that I can pick a familiar from other than the standard ones in the phb?

Prior to the Shadow War and the Thayvian slave uprising, a Thayvian Evoker's Circle expedition to the elven continent came into conflict with the Silverbrook wild elven clan. To forestall further bloodshed on both sides the Queen of the clan and the Evoker's Circle commander signed a treaty in which Thay would leave wild elven lands in exchange for the Queen's daughter, Inicia Silverbrook. The commander, Tratarch, and Inicia eventually married. Much later, a disgraced Tratarch sided with and became an Eldritch Knight, despite his advancing age, and he and Inicia left Thay. Winding up back with the Silverbrook clan, Inicia became Queen of the clan when her mother stepped down to go on a personal journey. It was then that the Six Who Are One called on the elven people to unite against the Drow. Inicia was chosen to represent all of the wild elven clans at the meeting, despite still being young in elven terms. The Six Who Are One was revealed as a Rakshasa and defeated, but the elven people remained united, allying with the Eldritch Knights and Tureni army to aid Azgund during the Shadow War, with Inicia Silverbrook leading the elven forces.

Inicia and Tratarch's half-elven daughter also features prominently in the history...but that's a tale for another time. ;)

That's all future history as far as this game is concerned. At the time of Lord Noran's War, 650, Inicia's mother would be just coming into adulthood.
 

crazypixie said:
Prior to the Shadow War and the Thayvian slave uprising, a Thayvian Evoker's Circle expedition to the elven continent came into conflict with the Silverbrook wild elven clan. To forestall further bloodshed on both sides the Queen of the clan and the Evoker's Circle commander signed a treaty in which Thay would leave wild elven lands in exchange for the Queen's daughter, Inicia Silverbrook. The commander, Tratarch, and Inicia eventually married. Much later, a disgraced Tratarch sided with and became an Eldritch Knight, despite his advancing age, and he and Inicia left Thay. Winding up back with the Silverbrook clan, Inicia became Queen of the clan when her mother stepped down to go on a personal journey. It was then that the Six Who Are One called on the elven people to unite against the Drow. Inicia was chosen to represent all of the wild elven clans at the meeting, despite still being young in elven terms. The Six Who Are One was revealed as a Rakshasa and defeated, but the elven people remained united, allying with the Eldritch Knights and Tureni army to aid Azgund during the Shadow War, with Inicia Silverbrook leading the elven forces.

Inicia and Tratarch's half-elven daughter also features prominently in the history...but that's a tale for another time. ;)

That's all future history as far as this game is concerned. At the time of Lord Noran's War, 650, Inicia's mother would be just coming into adulthood.

That's an interesting bit of history, er, prehistory, er, something. Sure, I'll be a Silverbrook. What about the familiar question?
 

Yttermayn said:
That's an interesting bit of history, er, prehistory, er, something. Sure, I'll be a Silverbrook. What about the familiar question?

Oops...missed that in my eagerness to share the history lesson. :D

There's the Improved Familiar feat in the DMG. Beyond that, I haven't added any material to the world in terms of other familiars. You can substitue other animals, flavor wise, and just use the same stats. The weasel, for example, could be a mink, ferret, or other slinky mustelid.
 

crazypixie said:
Oops...missed that in my eagerness to share the history lesson. :D

There's the Improved Familiar feat in the DMG. Beyond that, I haven't added any material to the world in terms of other familiars. You can substitue other animals, flavor wise, and just use the same stats. The weasel, for example, could be a mink, ferret, or other slinky mustelid.

Slinky Mustelid. Wow. I am soooo going to call someone that. Reading the improved familiar text, it sounds like I could have a blink dog as a familiar. Would that have GM approval? I qualify for a shocker lizard (CR2), but a blink dog (CR2) would be a better fit for this character thematicaly, I think.
 

Remove ads

Top