Paths of Legend: Lord Noran's War (OOC Thread)

Ok, after reading on the yaun ti info, its quite a bit different than as described in my old books, and I'm not too interested anymore. It's just too complicated now and no longer fits well with my concept. Thinking again of my original character concept, the sorcerer with the zeal of Joan of Arc in the movie "The Messenger". Looking through the unearthed arcana, I think I've found the perfect class for her: Battle Sorcerer. Is theere any significant change between the battle sorcerer in the 3.0 book and the 3.5? As far as race goes, I think I'll stick with human.
 

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Yttermayn said:
Ok, after reading on the yaun ti info, its quite a bit different than as described in my old books, and I'm not too interested anymore. It's just too complicated now and no longer fits well with my concept. Thinking again of my original character concept, the sorcerer with the zeal of Joan of Arc in the movie "The Messenger". Looking through the unearthed arcana, I think I've found the perfect class for her: Battle Sorcerer. Is theere any significant change between the battle sorcerer in the 3.0 book and the 3.5? As far as race goes, I think I'll stick with human.

We're batting 1000 here. :o I should've taken Unearthed Arcana off the list because the variants I do use (Specialist Wizard variants and Racial Paragons) didn't come about until just before the Shadow War. I'll edit UA out of the initial post. Sorry about that.

Keeping in mind the social/political tone, a standard sorcerer would certainly work, however.

Edit: Looks like I didn't put UA in the initial post to begin with.
 

me and my group af roleplayers usually play low-lvl campaigns, becourse we think its fun to do so (we all agreed on this), so i am not so used to look at the magic items in the dmg, and need some advise...

i am going to play a spy-like charrekter, so what would be good to get? (a reason to have the item, i think i would be able to come up with :) )

also i was looking on the magic weapons. if you would like to ad a ability that cost +1bonus, does the weapon need to have a enchantment bonus of +1 to start with (becouse, then it round up to about 8'000 gold, wich is to much)


basically im finnished with the charrekter. only need to buy equeptment, and wright down the backgroundstory (has the story in mind, but not in tekst )
 

blackdraco said:
me and my group af roleplayers usually play low-lvl campaigns, becourse we think its fun to do so (we all agreed on this), so i am not so used to look at the magic items in the dmg, and need some advise...

i am going to play a spy-like charrekter, so what would be good to get? (a reason to have the item, i think i would be able to come up with :) )

also i was looking on the magic weapons. if you would like to ad a ability that cost +1bonus, does the weapon need to have a enchantment bonus of +1 to start with (becouse, then it round up to about 8'000 gold, wich is to much)


basically im finnished with the charrekter. only need to buy equeptment, and wright down the backgroundstory (has the story in mind, but not in tekst )

Yes, a magic weapon needs to have a +1 enchantment before you can add anything else to it. As for other recommendations for spy-types, that depends on whether your character is stealth based or personality based. A stealth based character will want items that increase their chances of not being detected. Cloaks and Boots of Elvenkind, the Silent Moves and Shadow enchantments for armor, and Gloves of Dexterity are all good for stealth based. If your spy concept is more about disguise, impersonation, and getting information out of people, then you will want items that a) increase your Charisma, and b) keep people from sensing your true motivations. A Ring of Mind Shielding is ideal for the second purpose. The Cloak of Charisma and the Circlet of Persuasion are good for the first.
 

thats really to funny. i am going both ways, becouse of the many skillpoints of the rouge, and the spells of the sorcere...

personallity i was also thinking both things... a person who sneak around, an listening to doors, while playing one of the household at day (or other role that fits the situation)

but i am going to read about those things, to se what fits best. so thank you very much :D
 

oh... the thing about magic ammunition... it says its the cost for 50 of an ammunition... does that mean, you could divide it, so you had 2 and then divede the price in 25?
 

blackdraco said:
oh... the thing about magic ammunition... it says its the cost for 50 of an ammunition... does that mean, you could divide it, so you had 2 and then divede the price in 25?

Not sure what you're asking here. A set of 50 Masterwork Ammunition of any sort costs 350 gp, so you can buy one unit of Masterwork Ammunition for 7 gp. +1 ammunition costs 2350 for 50, so if you divide that by 50, you would get the cost for a single unit (47 gp). The same procedure can be used to figure the individual unit cost of any piece of ammunition.
 



crazypixie said:
We're batting 1000 here. :o I should've taken Unearthed Arcana off the list because the variants I do use (Specialist Wizard variants and Racial Paragons) didn't come about until just before the Shadow War. I'll edit UA out of the initial post. Sorry about that.

Keeping in mind the social/political tone, a standard sorcerer would certainly work, however.

Edit: Looks like I didn't put UA in the initial post to begin with.


Rrrrrgh. [bang head on desk]

How about a human sorcerer? Would that work? ;-) Oooh, I could get a little crazy and make an elven sorcerer! :p Feel free to suggest some unusual traits in there, so long as they don't mess with my class level progression.
 

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