Paths of Legend: Lord Noran's War (OOC Thread)

Yttermayn said:
So they aren't really battling between each other yet, more of a cold war. What about personality? What is generally known about their personalities?

Publicly the King is seen as reasonably benevolent, but he rarely appears in public. He has advisors and others speak for him. Rumors state that he and his advisors have taken precautions to protect him from assassins. This includes only appearing at events in which everyone present is a supporter...with dissenting voices, in at least one infamous instance, arrested.

Noran is a frontier lord, holding much of the north-eastern border agaisnt infrequent orcish incursions. His primary motivation for holding his land's troops from the Thay-Emiran War appears to be to not leave the northeastern border undefended. He has also publicly criticized some of the King's other decisions as well, notably the King's recent limitations on the self-governance of individual Lords in their own lands (tax collectors, for example, were recently put under the jurisdiction of a Minister of Taxation answerable to the King, bypassing the Lords completely). Noran, in turn, has been criticised for being blind to the threat that Thay poses should they overrun the Emirates. In addition, as a semi-retired adventurer who was granted land and a title, some of the hereditary Lords find Noran uncouth and ignorant, sometimes willfully so, of tradition.
 

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hi. was thinking about creating a rouge 2/sorcerer 4 charrekter... maybe half-elven.

and a question... is it possible to save skill points from one lvl to another? cant seam to find it in the books...

and is the elves history the same as in "path of legend"?
 

blackdraco said:
hi. was thinking about creating a rouge 2/sorcerer 4 charrekter... maybe half-elven.

and a question... is it possible to save skill points from one lvl to another? cant seam to find it in the books...

and is the elves history the same as in "path of legend"?

No, skill points cannot be saved.

Yes, this campaign is set in the Paths of Legend setting, so the elven history is as it is written there (with the caveat that the present year for this game is 650, while the Campaign Setting material is written from a "present" of 1151).

And welcome aboard. :D
 

thank you :D

thoug the skill points may mess up some points of my charrekter... but then agein, i can always spent some skill points on knowledge arc. :)
 


Lynx_The_one said:
Hey Monkey/Pixie/DM thing. I'm forgetting about the cost of special materials for ammunition, Is it for 20 or per piece, IE cold Iron and adementine.

Adamantine: +60 per arrow/bolt/whatever.
Cold Iron: x2 for all weapons, enchanting also costs 2000 gp more than usual.
Alchemical Silver: +2 gp per arrow/bolt/whatever. -1 damage.

Masterwork Ammunition of any sort costs 7 gp per arrow/bolt/whatever.
 


Ok here is the sheet. I know there are some problems, so please look it over
Kae'ari
NG Female Astral Deva
[sblock=Crunch]
Stats
STR: 18 (Starts as 14)
DEX: 16 (Starts as 14)
CON: 17 (Starts as 15)
WIS: 14 (Starts as 12)
INT: 12 (Starts as 12)
CHA: 14 (Starts as 12)

HP: 45

Saves:
Fort: +7
Wis: +6
Ref: +7

Feats: Power Attack, Point Blank shot
Skills (I'm only listing ones with ranks)
Listen + 11 (9 ranks +2 Stats)
Spot +11 (9 ranks +2 Stats)
Intimidate + 11 (9 ranks +2 Stats)
Hide +12 (9 ranks +3 Stats)
Diplomacy +11(9 Ranks +2 Stats)
Knowledge(Obscure history of the world/myths)+10(9 ranks +1 Stats)
Knowledge(Religion) +10(9 ranks +1 Stats)
Knowledge(The Planes) +10(9 ranks +1 Stats)
Knowledge(Nobility and Royalty) +10(9 ranks +1 Stats)
Attacks
+10 Melee 2d6+7
+9 Range 1d8+5

AC: 23
Touch: 14

Items
+1 Greatsword 2350 Gp
+1 composite Longbow (+4 Str bonus)2800 Gp
Dusty rose Prism Ioun stone +1 AC 5000 Gp
+1 studded Leather +4 Ac 1175
10 Cold Iron arrows 141 GP
10 Adamantine Arrows 670 Gp 5 SP
30 Arrows 1 Gp 5 Sp
Silversheen 250 GP
61 PP
2 Gp
Racial Traits
Uncanny Dodge
Electricity and fire Resistance 5
Immunity to Petrifaction
Protective Aura(Magic Circle against evil)
DR5/Evil
Fly speed 50(Average)
Tounges
aid, continual flame, cure light wounds, detect evil, dispel magic, invisibility (self only), remove curse, remove disease, remove fear, and see invisibility3/day
Languages:
Celestial
Infernal
Draconic
Tongues Ability
[/sblock]
 

CP: How do you feel about a yaun-ti tainted one, using the template from savage species? They have latent psionics for poison and polymorph:serpent forms, but I figure those can just as easily be spell-like abilities. I have a concept rolling around in my mind...
 

i am interested i joining. the character concepts i am considering is an ogre with no class levels, half ogre barbarian with mineral warrior template or some anthropmorphic animal barbarian or monk possibly with fearal template added. would any of these be ok?
 

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