• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Paths of Legend: Lord Noran's War (OOC Thread)

Voda Vosa said:
Shajrom Duzmar, hail from a long clerical tradition. The clan Duzmar is a well known amongst the mountain thanes, because all the males become powerful clerics, who manipulate the divine energies, in order to bring relief and protection for their brothers, in the war that they fight against the south thanes, which were fool enough to try fighting their more powerful cousins.
Shajrom was always the black sheep of the family, he misses the religious classes in the temple, and hide from his angry father, who was always after him, trying to teach the lad the use of weapons.
But with all that against him, Shajrom became a cleric to the proud of the clan Duzmar, and served in more than one skirmish with the army. But the true nature of Shajrom finally overrun this profession heritage. He flee of temple, sneaking pass the gate guards and of the city, cloaked in shadows.
The fugitive dwarf found himself lost, without any place to come back, so he wonders through the mountain lands. There he learned the ways of the sigil and subterfuge, hiding from dangerous animals, and moving silently to avoid any encounter with monsters and any dwarf he came across. His temper grew distrustful, and introverted.
After some month of living in the wild, he found a road. Knowing the path would take him to civilization, he followed it, until he found an Azgund city.
The citizens looked at him with odd looks, as he was some kind of monster, or animal. And his appearance didn't prove the contrary, his cloths were a mess, he was dirty and smelled terrible. Luckily he had some coppers in his pockets, he used to rent a room, and wash himself up and buy some new cloths (that had to be redesign by himself).
He made a living robbing people, sneaking in the night and stealing closed shops and markets. Primary food and some coins to survive, but sometimes he found some Luxury artifacts, like weapons and the sort.
But tranquility times ended when the King of Azgun started sending troops in aid of the Emirates. People where in sorrow, with the young off to war. The spoils of a picked pocket started to diminish, as the ammount of coins he found in the shops he robbed. Fortunately, he hear that one of the Lords, refused to send his troops to the war, and that his lands were more rich that all the other lords, so he decided to move to that lord land, to start again.

Sorry for the spelling errors and incoherent sentences, I wrote this with little time. =)

Spiffy. I would ask for one minor change. Shajrom would've had to find a ship to stow away on or book passage on as the dwarven lands are far south and east of Azgund with a good deal of water in between. An Azgundi merchant ship, trading with the hill dwarves, would work for this.
 

log in or register to remove this ad

Here's a background. A little wonky, but I hope it works.

One, spirit, now a young angel, but in past times, that never happened, she was a US military pilot. When her plane crashed in the Bermuda triangle, as Azilyk came to destroy the crystal prison, this pilot saw it. When Azilyk destroyed the prison, unleashing magic, this spirit was displaced. When she took her new life in the new world, she brought with her some memories of the old world, in her new form, an angel. She also brought with her the name of the old, Karyn Logan assuming it as her own, as a tribute to the traveler who had created the world. She remained young for over 600 years, until her time as decreed by prophesy as she would appear as the spiritual leader of a great group of humans, shaping there history as decreed before by the one who had once bore the name she now did, when she grew and tagged along with a group of 20 Devas 10 Planetars, and a Solar summoned to the material plane by a cleric of the healing light, who unknowingly was serving Kiraya and The Arcanist, who despite being destroyed by the sheer power of the ritual, was reborn outside time as more than a mortal.

After the angels reached the material plane, the 31 immediately divided into groups of 2 Devas and one Planetar, with their leader separate, ignoring the stowaway and pursued the most powerful of the demons and devils summoned by Thay. Karyn traveled by foot and air to the capitol of Azgund. In the city she met one of the few paladins of the healing light, and they became friends. He had been pushing for the further militarization of the healing light, and although he had to return to the field of battle, Karyn pleged to continue his campaign in the capitol. She not only has to convince the king to continue his military support, she must convince the church to militarize. It is her destiny.
 

Lynx_The_one said:
Here's a background. A little wonky, but I hope it works.

One, spirit, now a young angel, but in past times, that never happened, she was a US military pilot. When her plane crashed in the Bermuda triangle, as Azilyk came to destroy the crystal prison, this pilot saw it. When Azilyk destroyed the prison, unleashing magic, this spirit was displaced. When she took her new life in the new world, she brought with her some memories of the old world, in her new form, an angel. She also brought with her the name of the old, Karyn Logan assuming it as her own, as a tribute to the traveler who had created the world. She remained young for over 600 years, until her time as decreed by prophesy as she would appear as the spiritual leader of a great group of humans, shaping there history as decreed before by the one who had once bore the name she now did, when she grew and tagged along with a group of 20 Devas 10 Planetars, and a Solar summoned to the material plane by a cleric of the healing light, who unknowingly was serving Kiraya and The Arcanist, who despite being destroyed by the sheer power of the ritual, was reborn outside time as more than a mortal.

After the angels reached the material plane, the 31 immediately divided into groups of 2 Devas and one Planetar, with their leader separate, ignoring the stowaway and pursued the most powerful of the demons and devils summoned by Thay. Karyn traveled by foot and air to the capitol of Azgund. In the city she met one of the few paladins of the healing light, and they became friends. He had been pushing for the further militarization of the healing light, and although he had to return to the field of battle, Karyn pleged to continue his campaign in the capitol. She not only has to convince the king to continue his military support, she must convince the church to militarize. It is her destiny.

Wow. That most certainly ties into the campaign world, extraordinarily well. Stir Fried Awesome (tm) in fact. For purposes of further plot development, can I ask you to change her name to the Celestial language translation of Kae'ari? It also means "The First."
 





crazypixie said:
James Heard: Holy Schmoly do I love detailed backgrounds and that is a Stir Fried Awesome (tm) one. Fits perfectly. Only complaint on the mechanics is that the character should only have spellcasting ability as a 6th level cleric. Also, since that diminishes his casting ability, it would necessitate a minor alteration in his background, specifically the mode of travel he used to get to Azgund. Your total modifier on Diplomacy appears to be too high by 1 (8 ranks, +4 Charisma bonus, +2 Synergy from Sense Motive). Sense Motive appears to be too high by 3 (8 ranks +5 Wisdom bonus). Spot and Listen appear to be too low by 1 (8 ranks +5 Wisdom bonus). Other than that, good to go.
Ah, I misread it to say "as a 14th level Cleric. I thought it looked wonky, but on the other hand I figured that if he was going to be crippled with low hit points at high levels who was I to judge? And the skills are where they should be, as he has two skill focus feats and I don't apply synergy bonuses on character sheets most of the time ;)

That being said - I'm not sure if I'm as jazzed about the character with this new correction as I once was, which probably sounds pretty snobbish and power-gaming but now I'm looking at a pretty normal cleric sans armor with low hitpoints who can't be raised? Maybe I need some backtracking.
 

James Heard said:
Ah, I misread it to say "as a 14th level Cleric. I thought it looked wonky, but on the other hand I figured that if he was going to be crippled with low hit points at high levels who was I to judge? And the skills are where they should be, as he has two skill focus feats and I don't apply synergy bonuses on character sheets most of the time ;)

That being said - I'm not sure if I'm as jazzed about the character with this new correction as I once was, which probably sounds pretty snobbish and power-gaming but now I'm looking at a pretty normal cleric sans armor with low hitpoints who can't be raised? Maybe I need some backtracking.

Well, I really like the background, so hold onto him if you can reconcile the power level.
 


Into the Woods

Remove ads

Top