Name: Shajrom Duzmar
Age: 34
Height: 1.20 mts
Weight: 85.
Eyes: red
Hair: black
Skin: a bit taned
Class: Rouge/Cleric
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Str: 10 +0 Level: 3/3 XP: 0
Dex: 16 +3 BAB: +4 HP: 43 = 9 + 6.5 + 6.5 + 7 + 7
+ 7
Con: 16 +3 Grapple: +0 Dmg Red: 0
Int: 12 +1 Speed: 20' Spell Res: 0
Wis: 16 +3 Init: + Spell Save: +2
Cha: 6 -2 ACP: -5 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +0 +3 +0 +0 +0 18
Touch: 13 Flatfooted: 15
Base Mod Misc Total
Fort: 4 +3 +7
Ref: 4 +3 +7
Will: 4 +3 +7
Weapon Attack Damage Critical
_|Short saword+1 +2 1d6 19-20x2
|Short saword+1 +2 1d6 19-20x2
Composite shortbow+1 +4 1d6 20x3
Languages: Dwarven, Common
Abilities:
Cleric: Turn Undead, Trickery domain(skills), Luck domain
power(good fortune)
Rouge: Sneak Attack (+2d6), Trapfinding, Evasion, trap sense+1
Feats: two weapon fighting, weapon finesse, Dodge
Skill Points: 36+3+3+3+9+9 Max Ranks: 9/4
Skills Ranks Mod Misc Total
Concentration 4 +3 +7
Balance 4 +3 +7
Escape artist 4 +3 +7
Spot 4 +3 +7
Listen 5 +3 +8
Search 5 +1 +6
Heal 4 +3 +7
Knowledge (local) 4 +1 +5
Survival 2 +3 +5
Hide 7 +3 +10
Move silently 6 +3 +9
Sleight of hand 6 +3 +9
Open Lock 4 +3 +7
Equipment: Cost Weight
Studded leather armor +2 4160gp
Short saword+1 2310gp
Short saword+1 2310gp
Composite shortbow +1 2375gp
Arrows(100) 5gp
Flint and steel 1gp
Backpack 2gp
Bedroll 1sp
Rope, Hemp 1gp
Ration, Trail(1 day) 5sp
Cloak
travelers outfit
Crowbar 2gp
Average lock 40gp
waterskin 1gp
Smokestick 20gp
Thieves tools,masterwork 100gp
Silver holy symbol 25gp
Potion of reduce person 250gp
Potion of cure moderatex3 900 gp
Potion of cat grace 300gp
Money: 197gp
Spell DC: 3 (Wis) + Spell Level
Memorized Spells:
Level 0:
Resistance x2
Light
Create water
Level 1:
Bless
Magic weapon
Sanctuary x2
Level2
Sound brust x2
Spiritual weapon
Base Attack Bonus I thinkYttermayn said:Oh yeah, what is BAB?
crazypixie said:shadowmask: Where did you put you're 4th level ability score boost? Knowing that will help me double check your point buy expenditures. If you could spell out where/how you spent your skill points and your gold that would be immensely helpful. Pending those adjustments, Nyrazha is approved.
Well, in that case the idea wouldn't work.crazypixie said:Monks, as a class and concept, didn't come about until around 1100 or so when Djihon slaves in Thay began to secretly train themselves in unarmed combat. At this point in the history (650), Thay hasn't even beguan to deal in slaves yet...that comes about shortly after the Thay-Emiran War.
Voda Vosa said:Sorry about that, mental lapsus.
About the levels, Shajrom have 3 of each.
About this "How does he fit in the story?" Could you be more precise? I find this language not too easy to understand =P
bedford said:this is my character. I havent worked out the skillpoints and all the equipment yet.
does this look ok?
Hrugnir is a monstrous looking character. much more heavily built than an oridinary ogre. he stands over ten feet tall and weights almost a ton. His head is bald and his tusks are as large as a full ogres. He wears a rusty fullplate and fights with a huge maul or his natural weapons. Hrugnirs mother was killed by orcs when he was only five years old. The halfogre survived for many years alone in the harsh northern lands before heading south into Azgund . Here he had a big problem adapting to the more civilized ways of the Azgundr. As the years went by hrugnir managed to make a name for himself as a fearsome but honorable warrior. He has since then served as mercenary, gladiator and most recently working for lord Noran, guarding the northern borders borders against orcs. When of duty hrugnir can often be seen at some tavern getting drunk and boasting of past victories in battle and feats of strength.
Name: Hrugnir
Class:barbarian 2 fighter 2
Race: feral half ogre
Alignment: chaotic neutral
Age: 32
Height: 10,6
Eeycolor:blue
Size :large
Str: 27 ( 29)
Dex: 10
Con: 20
Int: 8
Wis: 10
Cha : 4
HP: 12+6.5+6.5+5.5+5.5=34+20+4=58
AC: 10+6-1+8=23
Speed: 40 "30"
Bab =4
Grapple =17
Feats:
power attack
toughness
roll with it x2 "damage reduction 4"
masterwork huge maul 320 frost +2000 + 1 2000 =4320
gauntletts of ogre might +2 4000
full plate 3000
gold
racial feat improved grab
fast healing 2
weapons attack damage
maul +13 3d6+1d6 cold+13
2x claws +13 2d6+9
skills
survival
intimidate
spot
listen
swim