Paths of Legend: Lord Noran's War (OOC Thread)


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Mi pc is done, sorry for the delay. He starts as a rouge because of his background, then the clerical training and finally, he gained the other rouge level.
Code:
 Name: Shajrom Duzmar
Age: 34
Height: 1.20 mts
Weight: 85.
Eyes: red
Hair: black
Skin: a bit taned
Class: Rouge/Cleric
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral 


Str: 10 +0     Level: 3/3      XP: 0
Dex: 16 +3     BAB: +4         HP: 43 = 9 + 6.5 + 6.5 + 7 + 7 

+ 7 
Con: 16 +3     Grapple: +0     Dmg Red: 0
Int: 12 +1     Speed: 20'      Spell Res: 0
Wis: 16 +3     Init: +         Spell Save: +2
Cha:  6 -2     ACP: -5         Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +5    +0    +3    +0    +0    +0    18
Touch: 13              Flatfooted: 15

                          Base   Mod  Misc  Total
Fort:                      4     +3          +7
Ref:                       4     +3          +7
Will:                      4     +3          +7

Weapon                Attack   Damage     Critical
 _|Short saword+1	+2     1d6        19-20x2
  |Short saword+1       +2     1d6        19-20x2
Composite shortbow+1    +4     1d6        20x3

Languages: Dwarven, Common

Abilities: 
Cleric: Turn Undead, Trickery domain(skills), Luck domain 

power(good fortune)
Rouge: Sneak Attack (+2d6), Trapfinding, Evasion, trap sense+1

Feats: two weapon fighting, weapon finesse, Dodge

Skill Points: 36+3+3+3+9+9       Max Ranks: 9/4
Skills                    Ranks  Mod  Misc  Total
Concentration                4    +3          +7
Balance                      4    +3          +7 
Escape artist                4    +3          +7
Spot                         4    +3          +7
Listen                       5    +3          +8
Search                       5    +1          +6
Heal                         4    +3          +7
Knowledge (local)            4    +1          +5
Survival                     2    +3          +5  
Hide                         7    +3          +10
Move silently                6    +3          +9
Sleight of hand              6    +3          +9
Open Lock                    4    +3          +7


Equipment:               Cost  Weight
Studded leather armor +2 4160gp   
Short saword+1           2310gp  
Short saword+1           2310gp  
Composite shortbow +1    2375gp 
Arrows(100)               5gp
Flint and steel           1gp  
Backpack                  2gp           
Bedroll                   1sp   
Rope, Hemp                1gp    
Ration, Trail(1 day)      5sp     
Cloak              
travelers outfit          
Crowbar                   2gp
Average lock             40gp
waterskin                 1gp
Smokestick               20gp
Thieves tools,masterwork 100gp
Silver holy symbol       25gp 
Potion of reduce person 250gp
Potion of cure moderatex3 900 gp
Potion of cat grace     300gp 
    
                   Money: 197gp 


Spell DC: 3 (Wis) + Spell Level

Memorized Spells:

Level 0:
Resistance x2
Light
Create water

Level 1:
Bless
Magic weapon
Sanctuary x2


Level2
Sound brust x2
Spiritual weapon

Please make the corrections you see, Its the first multiclass character I've ever made.
 
Last edited:


crazypixie said:
shadowmask: Where did you put you're 4th level ability score boost? Knowing that will help me double check your point buy expenditures. If you could spell out where/how you spent your skill points and your gold that would be immensely helpful. Pending those adjustments, Nyrazha is approved.

Y'know, I think I overspent my ability points by 1. :o I'll double check tomorrow...this late is never a good time to do math. :p I'll have all of this information to you tomorrow after work.
 

crazypixie said:
Monks, as a class and concept, didn't come about until around 1100 or so when Djihon slaves in Thay began to secretly train themselves in unarmed combat. At this point in the history (650), Thay hasn't even beguan to deal in slaves yet...that comes about shortly after the Thay-Emiran War.
Well, in that case the idea wouldn't work.
 

Yttermayn: I haven't fine tooth combed it yet, but right off the bat, I'd move the Profession (bowyer) ranks to Craft (bowmaking). Concept wise, he's interesting, but how is he going to fit in to the story?

Voda Vosa: There are no gods. See the recent entry in the Campaign Setting Thread on dwarves for some details on dwarven religion. What levels of cleric and rogue do you have, precisely? Same question on concept: How does he fit in the story?
 

Sorry about that, mental lapsus.
About the levels, Shajrom have 3 of each.
About this "How does he fit in the story?" Could you be more precise? I find this language not too easy to understand =P
 

Voda Vosa said:
Sorry about that, mental lapsus.
About the levels, Shajrom have 3 of each.
About this "How does he fit in the story?" Could you be more precise? I find this language not too easy to understand =P

What role does your character play in the events unfolding in Azgund between Lord Noran and the King? What is he doing in Azgund and how will he get involved?
 

this is my character. I havent worked out the skillpoints and all the equipment yet.

does this look ok?

Hrugnir is a monstrous looking character. much more heavily built than an oridinary ogre. he stands over ten feet tall and weights almost a ton. His head is bald and his tusks are as large as a full ogres. He wears a rusty fullplate and fights with a huge maul or his natural weapons. Hrugnirs mother was killed by orcs when he was only five years old. The halfogre survived for many years alone in the harsh northern lands before heading south into Azgund . Here he had a big problem adapting to the more civilized ways of the Azgundr. As the years went by hrugnir managed to make a name for himself as a fearsome but honorable warrior. He has since then served as mercenary, gladiator and most recently working for lord Noran, guarding the northern borders borders against orcs. When of duty hrugnir can often be seen at some tavern getting drunk and boasting of past victories in battle and feats of strength.




Name: Hrugnir
Class:barbarian 2 fighter 2
Race: feral half ogre
Alignment: chaotic neutral

Age: 32
Height: 10,6
Eeycolor:blue
Size :large

Str: 27 ( 29) base 16 + 1 point increase +6 half ogre + 4 feral + 2 gauntlets
Dex: 10 base 14 -2 h o -2 f t
Con: 20 base 16 +2 ho +2 f t
Int: 8 base 14 -2 ho -4 f t
Wis: 10 base 8 +2 f t
Cha : 4

HP: 12+6.5+6.5+5.5+5.5=34+20+4=58
AC: 10+6 natural -1 size +8 armor =23
Speed: 40 "30"
Bab =4
Grapple =17



Feats:

power attack
toughness
roll with it x2 "damage reduction 4"



masterwork huge maul 320 frost +2000 + 1 2000 =4320
gauntletts of ogre might +2 4000
full plate 3000
gold



racial feat improved grab
fast healing 2

weapons attack damage
maul +13 3d6+1d6 cold+13
2x claws +13 2d6+9




skills
survival
intimidate
spot
listen
swim
 
Last edited:

bedford said:
this is my character. I havent worked out the skillpoints and all the equipment yet.

does this look ok?

Hrugnir is a monstrous looking character. much more heavily built than an oridinary ogre. he stands over ten feet tall and weights almost a ton. His head is bald and his tusks are as large as a full ogres. He wears a rusty fullplate and fights with a huge maul or his natural weapons. Hrugnirs mother was killed by orcs when he was only five years old. The halfogre survived for many years alone in the harsh northern lands before heading south into Azgund . Here he had a big problem adapting to the more civilized ways of the Azgundr. As the years went by hrugnir managed to make a name for himself as a fearsome but honorable warrior. He has since then served as mercenary, gladiator and most recently working for lord Noran, guarding the northern borders borders against orcs. When of duty hrugnir can often be seen at some tavern getting drunk and boasting of past victories in battle and feats of strength.




Name: Hrugnir
Class:barbarian 2 fighter 2
Race: feral half ogre
Alignment: chaotic neutral

Age: 32
Height: 10,6
Eeycolor:blue
Size :large

Str: 27 ( 29)
Dex: 10
Con: 20
Int: 8
Wis: 10
Cha : 4

HP: 12+6.5+6.5+5.5+5.5=34+20+4=58
AC: 10+6-1+8=23
Speed: 40 "30"
Bab =4
Grapple =17



Feats:

power attack
toughness
roll with it x2 "damage reduction 4"



masterwork huge maul 320 frost +2000 + 1 2000 =4320
gauntletts of ogre might +2 4000
full plate 3000
gold



racial feat improved grab
fast healing 2

weapons attack damage
maul +13 3d6+1d6 cold+13
2x claws +13 2d6+9




skills
survival
intimidate
spot
listen
swim

Very good background, I like how you managed to fit the character into the situation at hand. However, I'll need a more complete set of stats. Also, the maul isn't in any source I have available, so you'll need to swap out his weapon. The full plate is going to muck with some of your barbarian class features. Consider swapping it for a medium armor, or getting mithral full plate. Once you've submitted a more complete set of stats, I'll go over the more nitpicky details.
 

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