Paths of Legend: Paths of Madness (IC)

"Come and get me guard! awww what's th' matter.. your head hurt.... I'm tiny and helpless.. what's stoppin' ya from beatn' me sensless!?" dremis says as he taunts the guard in front of him in hopes he'll open the door to his cell.... And the rest 'o you lot couldn't hurt a fu'kin flea if you had a pair of tweezers! says dremis as he continues to try and incite foolish rage with the mages in hopes they slip and make a mistake...

[sblock=Actions:] Intimidate check to incite hostile feelings within the guards towards dremis.... not sure if this is the right skill for this but hey it might work.... 1d20+1=12 also still hiding VERY well in his cell....[/sblock]
 

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The guard seems a little preoccupied with the...whatever it is...materializing in front of him and ignores Dremis for the moment.

OOC: Next Action - The Occupant of the Oubliette (Ambrus)
 

Stymied by the rusted iron bars and his pleas for help being ignored as always, the wretch in the oubliette begins to grow frantic with desperation. The air at the end of corridor grows chill as the desiccated and putrescent arms sticking up through the grating in the floor reach desperately towards the guards down the corridor. Rattling and clanging sounds echoes up from below as the wretch begins to furiously impact the grating with his head and shoulders.

"P-please... I.
I.
*clang.*
have. *clang.*
to. *clang.*
get. *clang.*
OUT..." *CLANG.*

OOC: Continuing to ready an action to touch any creature who approaches the oubliette's grating.

Next action: Dace
 
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[sblock=OOC]Yes. But most shadows don't have putrefying limbs and can't rattle metal bars either. Fact is, there's nothing except the mad gnome's ramblings that indicates that my character is a shadow. Personally, my PC isn't buying his crazy story. ;)[/sblock]
 



Dace eyed his surroundings while still choking the weakling human and gagging him. He was pleased that things were turning violent, and that the smartmouths in the nearby cells were actually doing something.

Unfortunately for the guard, he chose not to blink in answer to Dace's simple question of weather he understands, so the Minotaur decided to take matters in his own hands (again). "YOU GUARD! COME FREE DACE, OR HE SMASH THIS ONE HEAD!"

The beast bellowed with a mighty voice, shouting at the guard holding the key. As Dace was choking the helpless human in his muscular arms, he puled him back with force and smashed his head against the steel bars with his beastly might. This was done to emphasize his words more than anything else, although it did give Dace a certain feral sense of accomplishment as the man's skull produced a loud ring when it met the bars of the cell door.

[sblock]
I put in a STR check there just in case it is needed when Dace bashed the guard's head against the bars of his cell. Grapple: 11+19=30, DMG: 1+7=8, STR check: 10+7=17 [/sblock]
 
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The guard's head makes more of a wet thump on the cell bars and the man goes limp, apparently unconscious.

OOC: Dace needs to make a Sense Motive check, please.

[sblock=DM's Secret Stuff]Bluff check to feign unconsciousness (1d20-1=16) [/sblock]

OOC: Next action - Evan
[sblock=Initiative Order for Reference]Initiative Order

24 - Dremis (Rathan)
20 - Dead Guy (Ambrus)
20 - Dace (Myth and Legend)
17 - Evan (Jemal)
17 - Varon (Vox Fini)
15 - Steise (RelentlessImp)
15 - Bree (Tailspinner)
13 - 5 Guards
11 - Nameless Duergar (Voda Vosa)
10 - Seventeen (ethandrew)
6 - Shard + Astral Construct (Shayuri)
4 - Xoan (pneumatik)
3 - Grellus (GlassEye)
3 - The Creature (Vertexx69)[/sblock]
[sblock=DM Screen]Guards hp = 27

Guard 1 (Evan's cell) - 18 damage (nonlethal)
Guard 2 (Dace's cell) - 18 damage (nonlethal), 5 damage
Guard 3 (Dremis's cell) - 12 damage[/sblock]


|xy|A|B|C|D|E|F|G|
| 0███████████████
| 1| | |o|O|o| | |
| 2| | |o|O|o| | |
| 3| | | | | | | |
| 4| |M| | | | | |
| 5| | | | | | | |
| 6| | | | | | | |
| 7| | | | | | | |
| 8| | | | | | | |
| 9| | | | | | | |
|10| | | | | |G|G|
|11| | | | | |G|G|
|12| |s| | | |X| |
|13| | | | | | | |
|14| |Q| | | |7| |
|15| | | | | | | |
|16| |S| | | |B| |
|17| | | | | | | |
|18| |d|g| | |V| |
|19| | | |C| | | |
|20|D|D|g| |g|E| |
|21|D|D| | |k| | |
|22| | | | | | | |


Oo = Oubliette entrance (barred trapdoor in floor, 10 feet square, situated in the center of the hall taking up the middle square and half of each square to either side) [Ambrus's character is 5 ft. below the trap door.]

The two far left columns and the two far right columns are 10 foot square cells starting in row 21. For reference and because he is Large size, Dace occupies his entire cell and is the first cell on the lefthand side.

D = Dace
E = Evan
d = Dremis
V = Varon
S = Steise
B = Bree
Q = Nameless Duergar
7 = Seventeen
s = Shard
C = Astral Construct
X = Xoan
G = Grellus
M = Screeching Bug Thing (in an isolation cell, there is another isolation cell across the hall, but it is currently empty).
g = Guards
k = Guard with Key
 

Evan sidesteps so one guard provides him cover from the other as he launches another charged punch at the injured mans gut.

[sblock=ooc]
WHAM! (1d20+8=15)
Wham Damage (1d3+3d6+4=22)

5'step to E19 (North of the Injured guard) and then Hideous Blow Unarmed strike: AC 15 for 22 damage (if it hits).

I provoke an AoO for the unarmed strike, but only from the one guard as the other isn't in range anymore.
[/sblock]
[sblock=Combat Stats]
AC 12, HP 45(7 nonlethal damage), DR 5/Cold Iron.
[/sblock]
 

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