Paxus' Epic/High Level Game (3.5): Closed

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I'd like to hop in here if there's still space.

I'd like to play Antillus The Hunter: An advanced Xill fighter/barbarian loosely based on the Predator movies.
 

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Velenne said:
I'd like to hop in here if there's still space.

I'd like to play Antillus The Hunter: An advanced Xill fighter/barbarian loosely based on the Predator movies.

A xill is going to be interesting to reconcile with the paladin, but if you can find a way, best of luck to you.
 

I still need to double check all the math and add a cohort.

Name: Rynin Brightshield
Class: Paladin
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Pelor

Str: 22 +6 (06p.) Level: 20 XP:
Dex: 16 +3 (04p.) BAB: +20/15/10/5 HP: (20d10+100)
Con: 20 +5 (06p.) Grapple: Dmg Red:
Int: 10 +0 (02p.) Speed: 30' Spell Res: 25
Wis: 14 +2 (06p.) Init: +3 Spell Save:
Cha: 22 +6 (08p.) ACP: Spell Fail:


Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +13 +4 +3 +0 + +5 35
Touch: 23 Flatfooted: 32

Base Mod Misc Total
Fort: 12 +5 +6 +23
Ref: 6 +3 +6 +15
Will: 6 +2 +6 +14

Weapon Attack Damage Critical
Zycia’s Razor +31 1d8+11 17-20x2
Ghoulbane +28 1d8+7 20x2
Bow of Betron +24 1d8+7 20x3

Languages: Common,

Abilities: Aura of Good, Detect Evil, Smile Evil 5/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead(+2 synergy bonus), Special Mount, Remove Disease 5/week

Feats: Human,1,3,6,9,12,15,18: Weapon Focus (Mace), Endurance, Mounted Combat, Power Attack, Leadership, Divine Might, Improved Critical, Improved Sunder,

Skill Points: 69 Max Ranks: 20/10
Skills Ranks Mod Misc Total
Concentration 10 +5 +15
Diplomacy 10 +6 +4 +20
Knowledge (nobles/royals) 7 +0 +7
Knowledge (Religion) 10 +0 +10
Ride 17 +3 +20
Sense Motive 13 +2 +15
Spot 0 +2 +2

Spells (-/4/4/3/3) 1st- Bless, Bless Weapon, Divine Favor, Lesser Restoration 2nd- Eagle’s Splendor, Remove Paralysis, Undetectable Alignment, Zone of Truth 3rd – Daylight, Discern Lies, Heal Mount 4th – Break Enchantment, Death Ward, Restoration

Equipment: Cost Weight
Headband Tongues 16000 (4th level Bardx2nd level spellx2,000)
Goggles of Night 8000
Amulet Heath +6 36000
Vest (scarab of Prot) 38000
Armor +5 Mith Plate/Speed 50500
Belt of Giant Strength +6 36000
Cloak of Displacement 50000
Bracers 0
Gloves of Dex +4 16000
Ring Protection +5 50000
Ring of Evasion 25000
Boots, winged 16000
Long Sword: Holy Avenger 120615
Adam. Mace Disruption +1 5312
Shield +2 hvy Fort 49000
Barding Elven Chain +5 41600
Horseshoes of speed 3000
Mighty Comp L Bow +1(+6) 2500
Rod of Splendor 25000
Hewards Handy haversack 2000
Bead of Force x4 12000
Amulet of health +6 36000
Potions 3800
Scrolls 2950
Wand CSW (50) 11250
656027
Mundane Equipment



Potions: Barkskin +3(3), Silversheen x4, enlarge x4,
Scrolls: Restoration, Neutralize Poison, Dispel Evil, Magic Circle vs. Evil, Undetectable Alignment, Bless Weapon
Mundane Equipment:

Total Weight: Money: 103973

Lgt Med Hvy Lift Push
Max Weight:

Age: 35
Height:6’2”
Weight: 210 lbs.
Eyes: Blue-Grey
Hair: Light Brown
Skin: Weathered
Appearance:

Background:

Background of Rynin son of Charton, Paladin of Pelor

Born in the town of Twin Falls to Charton and Lissa of Twin Falls. Charton was a Merchant by trade, while Lissa kept the house in order. Both parents were of Pelor. Rynin grew up trading with his father. At the age of sixteen Charton gave his son permission to accompany a trade caravan to the local city, Towerkeep.

On his trip to town Rynin met Brother Tanzer of the Temple of Pelor during the worship services. Tanzer took an interest in Rynin, seeing a humble yet devout young man with charisma… the perfect person to attract others to the worship of Pelor. When Rynin leaves Tanzer asks him to return if he would ever consider coming back to help turn people to the sun.

The 2 day return trip to Twin Falls promised to be as eventless as the trip in. Due to the proximity of Twin Falls fo Towerkeep, there had not been a raid on the trade caravans in over 14 years…this time was different. The caravan was small, but it was attacked by a group of bandits. Rynin, after taking taking out four of them helped the caravan limp back to the Twin Falls. The town sherrif formed a counter raiding party including both Charton and Rynin. After tracking the bandits to their lair, the group righted the wrongs done unto their people.

This series of events had a profound attack on Rynin. Why would anyone attack an almost defenseless caravan? Pelor would have led them on a better path. Within the week Rynin secures the blessings of his parents to return with the next caravan to Towerkeep to serve in Pelor’s temple as a guardian of the defenseless and a prostheltizer of morality.

Upon entrance into the temple, it was immediately recognized that Rynin had the tools to become a valiant holy warrior of the cause of light and good. He was first schooled in the fist of Pelor (mace) and while learning the formal history of religion (not just his church) while learning to talk about his beliefs in a way that would shed light for others in ”the way”.

For 11 seasons Rynin performed well for the Temple as ambassador of Pelor and a Diplomat of the Nation. Brother Tanzer was pleased allowing Rynin a level of Autonomy not common among most templars. Rynin made the most of his independence traveling around town (returning to the temple at least once per fortnight)and the outlying areas making friends with several people, influential in their own right. Betron, the woods man (ranger)in the town of Deepgreen; Adella of the Oak (Druid) from the North Forest; Oren, Cleric of Tyr in Towerkeep; Dagurtan the Wise (wizard), a council member in Towerkeep; Aric Redface (Fighter / Inn keep) in Tower Keep; Varta, Captain of the Guard; Helene Guildmistress of the Adventurer’s Guild; Jansen the Minstrel; Lorelin, daughter of the Lord of Towerkeep (love interest); along with other dignitaries of the Pelorian Temple and other Allied Temples. Most notably he became a trusted advisor and ambassador of the King of the Nation serving as an ambassador for the nation for 5 years.

One twighlight in the winter solstice Rynin was returning from a trip home to see his family when he heard a whimper from a house. He had inadvertently come across a necromantic follower of Hextor. In a protracted fight a child’s life is spared and a follower of Hextor’s loses his life…along with Rynin. When the guard comes Varta is immediately called and Rynin’s body is taken back to Temple Pelor immediately. After a day it is decided that the high priest Tanzer will try to resurrect Rynin, a very unusual decision. It is then that strange things begin to happen – it seems Pelor has taken a special interest in Rynin. He is to become the epitome of a warrior of Pelor…and someday he will be a divine emissary – The Voice of Pelor.

This resurrection takes a full week, and when it is complete Rynin returns to life and he looks different. He looked stronger, leaner, and more nimble yet he seemed to have a deeper understanding and respect for those around him. His personality seemed magnetic, yet he said little. He seemed to know that his role had changed, he had been touched by Pelor himself and now realized that he had a larger role with more responsibility and, for that, Pelor had prepared him (transformation to Epic ) mentally, physically, spiritually, emotionally and had left a material gift, “The Skin of Pelor” (+5 Mith. Plate of Speed)

After seeing all of his family and friends again (it seems to him as if he has been gone for years although it had only been a week), Rynin decides that he must prepare himself for the highest level of service. He puts together a long term plan, one that may take years, to prepare himself for his ascension to the title of Divine Emissary.

After researching (By library, Bardic Tale and Divination) for a week, Rynin determines the lessons he must learn and sets out to find a mentor for each discipline.

He approaches the High Priest and asks for permission to pursue his path and is of course given the blessing of the temple and a shield to defend himself (”Gentry’s Aegis”) while relating the story of the High Priest Gentry who lived 1000 years ago.

Rynin gathered his belongings, old and new, and set out to meet Aldeenum at the Lycaeum of the Ferric Fist to learn the way peak endurance. Here Rynin conditioned his body and then demonstrated his mastery by traveling for a year with various monks through the Mountains of Tanu Mali. ( Wonderous Items of Con. / Str / Dex) Within the mountains many treasures were found, including the “Ghoulbane” (Mace of Disruption).

At this point followers of the Pelorian faith have heard that a future emissary has been reborn and have started to congregate to build a stronghold in Towerkeep.
Upon hearing this, Rynin returns to Towerkeep at which time Tanzer turns the local Temple/Stronghold over to him . “It is time for me to build our following somewhere else. These people are here to follow you. You are ready to lead them) Over the next 6 months, while organizing the followers, several gifts are bestowed upon Rynin for various tasks. During this time Rynin enlists the aid of his friend, Jansen, to teach him to be a people’s leader . Among them is the the necklace “Pelor’s blessing” (Phylactory of Faithfulness). After things are set in motion, Rynin set out to deepen his understanding of the world around him. He sought out the Lost Library of Euchonachs. There he found many insights including the Book of Yavxist, a book about the old world.


In the next leg of his quest Rynin sought out Zyacia (Emissary of Pelor). They met in the city of Sigil. After a meal and some ideas, Zycia passed on the location of the sword he now wields, “Zycia’s Razor”
 
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Do you have the Complete Warrior? I'm still bouncing around a bunch of ideas, and hexblade is one of them.
 

There seems to be still more room.
I was thinking of making a Drunken Master, but there isn't really anything in the class to continue into epic levels except the duration of the drinks and the save DCs of Corkscrew and Breath of Flame.
Hmm... maybe going to Tattooed Monk after that...
 

Neat character.

The headband of intellect doesn't add any skill points, so your character's skill points should be 69 (23 x (2 +1 human)).

GoldenEagle said:
Int: 16 +3 (02p
Skill Points: 115
Headband intellect 36000
 

Ooh, I got an ever better idea: how about a dervish? Would be interesting to see how the dervish works out at the upper levels.
 

Here is a rough draft. I'll build more background once I get a better feel for the campaign.

Character Concept: "The Source of Magic"

A beautiful human princess whose will is translated into magical effects.

To implement this, a Human Sorceress with the Archmage PRC from the DMG.
Sorceress 15/Archmage 5

Her connection to magic will depend on the campaign. i.e. in FR, she has a connection to Mystara. In a Fey campaign, she has spent time in the Fey world. In Greyhawk, she might be connected to the Fey or the Circle of Eight or something else.

Snow White
Sorceress 15/Archmage 5
Alignment: Neutral Good

Feats
Eschew Materials
Improved Counterspell
Improved Initiative
Silent Spell
Skill Focus Spellcraft
Spell Focus Enchantment
Spell Focus Illusion
Still Spell

32 point buy
str 8 +6 belt =14
dex 14 +4 book +6 gauntlets = 24
con 14 +4 book + 6 amulet=24
int 12+2 ioun stone = 14
wis 8 +2 ioun stone =10
chr 18 +5 levels + 5 book +6 cloak = 34

hit points: 20d4 + 140
armor class: 10 +7 dex +5 robe = 22
initiative: +11

4 skill points per level
skill ranks
spellcraft 23
knowledge arcane 23
concentration 21
bluff 21
knowledge local 1
knowledge nobility & royalty 1
languages: common, sylvan

magic items
Tome of Leadership and Influence +5: 137,500gp
Manual of Bodily Health +4: 110,000 gp
Manual of Quickness in Action +4: 110,000 gp
Cloak of Charisma +6: 36,000 gp
Ring of Evasion: 25,000 gp
White Robe of the Archmagi: 75,000 gp
Stone of Good Luck: 20,000 gp
Scarlet and Blue Ioun Stone: 8000 gp (+2 intelligence)
Incandescent Blue Ioun Stone: 8000 gp (+2 wisdom)
Orange Ioun Stone: 30,000 gp (+1 caster level)
Pale Green Ioun Stone: 30,000 gp (+1 competence bonus on saves, checks, attack rolls)
Circlet of Persuasion: 4,500 gp
Brooch of Shielding: 1,500 gp
Bracelet of Friends: 19,000 gp
Amulet of Health +6: 36,000 gp
Gloves of Dexterity +6 36,000 gp
Belt of Giant Strength +6 36,000 gp
Spent 722,500 gp in magic items
Remaining 37,500 gold pieces in jewelry, clothing, and land


Sorceror Spells Known
3 each of levels 6 through 9
4 of levels 3 through 5
5 of levels 1 through 2
6 level 0 spells
0th: Detect Poison, Detect Magic, Dancing Lights, Ghost Sound, Mage Hand, Message
1st: Charm Person, Endure Elements, Shield, Comprehend Languages, Magic Missile
2nd: Detect Thoughts, See Invisibility, Alter Self, Resist Energy, Knock
3rd: Arcane Sight, Nondetection, Phantom Steed, Suggestion
4th: Stoneskin, Greater Invisibility, Detect Scrying, Scrying
5th: Hold Monster, Mind Fog, Persistent Image, Teleport
6th: Contingency, Eyebite, Greater Dispel Magic
7th: Delayed Blast Fireball, Force cage, Limited Wish
8th: Mind Blank, Moment of Prescience, Protection from Spells
9th: Shades, Time Stop, Wish

Archmage High Arcana (lose 1 spell slot from levels 5 through 9): Arcane Fire, Mastery of Counterspelling, Mastery of Elements, Mastery of Shaping, Spell Power.

Spell Slots per Day (includes ability bonus and archmage penalty):
0 6
1 9
2 9
3 9
4 9
5 7
6 7
7 7
8 7
9 6

Familiar: White Cat
 

WizWrm said:
Do you have the Complete Warrior? I'm still bouncing around a bunch of ideas, and hexblade is one of them.

I do not have Complete Warrior; what exactly is the Hexblade? Likewise, Dalamar, for any of the aforementioned PrC's, I'll need to look at their stats, and I'll need an organization for them.

Endur said:
Sorceress 15/Archmage 5

Feats
Eschew Materials
Improved Counterspell
Improved Initiative
Silent Spell
Skill Focus Spellcraft
Spell Focus Enchantment
Spell Focus Illusion
Still Spell
You are aware that applying any of your metamagic feats to a spell increases the casting time, right? A Stilled, Silent, Eschewed spell is at least a full-round action.
 

Yes, I remember that applying a metamagic feat like still spell or silent spell makes the spell take longer.

Paxus Asclepius said:
You are aware that applying any of your metamagic feats to a spell increases the casting time, right? A Stilled, Silent, Eschewed spell is at least a full-round action.
 
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