Krug said:
Starting this thread to discuss PbP issues. How to sustain them, what works, advice and so on.
Help yourself.

Talking PbP is almost as much fun as actually doing it!
Now since I've never ran a PbP game you'll have to realize that I can only comment on trends. Hopefully no one will object to me commenting on the trends I've seen.
Krug said:
I think party size is one of the CRITICAL issues in PBP campaigns and their survivalibility.
Important, yes but I would hardly call it critical.
There are few keys to a game but without dedication from the DM the game is over before it begins... We've had a very nice trend of people DMing games that they didn't start. (like Telsar stated and also demonstrates in his wonderful run Puppy kicking game)
To a lesser extent you need dedicated players, I rank it as high as the DM but lower it at the same time cause your always one critical away from being rid of a troublesome player.
The next thing is that RL sucks… No other way to say it something will come up and either you will need a break or one, or more, of your players will need a break…
This leads the topic that is most often forgotten but is insanely important… trade email addresses* with your players. I have the email address of every DM I play for, I cannot imagine playing in a game without one. (Sometimes things needed to be said in secret, sometimes ENworld hates people… etc.)
* It need not be your primary email address but it’s only as good how often you check it.
To be honest, that’s the only two keys that matter; Dedication and communications, after that everything else will fall in line.
Patience, as they like to say is a virtue, but I’ve seen more than a few games survive a month or more delay, it just takes dedication.
