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[PBP] Tholestia Chapter 1: Minotaur trouble and a failed ambush


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Spellsword

First Post
Fiery falmes.....


Still smoking Wulf moves the cover of the nearest tree ( the one on his left) and cast Bulls strength to acquire more power
 

Ravellion

serves Gnome Master
Urging your horse to the cover of the tree on your left, you start casting as soon as it stops. The spell works perfectly [+5 enhancement bonus to strength].
 
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Deepwinter 7

First Post
DW7 stat modifier:

You requested that 1 roll of 5 4-sided dice be rolled.

Roll them bones ... your dice are

Roll 1: 1, 3, 3, 2, 4 = 13.

result 1d4+1 = 2,4,4,3,5 (I added this step since the die roller managed repeatedly to have 1 to be the result of a 1d4+1 roll, and szy this is not possible...)

result*1.5 = 3(con), 6(dex), 6(wis), 4(int), 7 (con again)

Stats:
STR 14, DEX 18, CON 21, INT 24, WIS 16, CHA 8
HP 78 (-12) F +8 R +7 W +12

Next time I'll post only the rolls and the stat-block
BTW stats total is 100+ :)
 

Ravellion

serves Gnome Master
The goblin who got hit by Ilan disappears from sight as if by magic.

[Next up in initiative order Diactum. After this round I'll repost the map and initiative order]
 
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Bacter

First Post
Inspired by Deepwinter's words of concentrating on the human (and inspired by the fact that his body smells like toast), instead of casting a mage armor, Diactum casts a far more difficult spell "Hold Monster" directed at the humanoid from which the fireball came from. [ooc: holds any living creature that doesn't make it's will save]

Diactum grabs a nail from his handy haversack and says:

I'll concentrate on the fireball caster, and stop him from doing anymore pyrotechnics!
 

Ravellion

serves Gnome Master
[OOC: could you list the saving throw DC next time? That is (spell level) + (Intelligence modifier) +10. In this case it is 20. Also be aware of the fact that you have 1 movement action and 1 action. You can hence move your movement once and still cast, or the other way around]

As Diactum casts his most powerful spell at the enemy wizard, his wet hands gesturing while he stands chanting in the rain, pink sparks surrounding his fingers, he suddenly stops casting - Diactum's spell is finished.

Irony Dice server
Roll them bones ... your dice are

Roll 1: 4.
DM: My Wizard doesn't have +16 on his Will save... :(

The enemy wizard seems to be completely motionless all of a sudden, standing completely still in the middle of the process of retrieving more spell components from his spell component pouch.

The Orc seems to disregard it completely. Pink Sparkly bits are only important when it reaches him. He makes a very loud orcish warcry and moves quickly towards you. He is wearing a glistening breastplate and he wields a very large scimitar with wicked barbs. You have the feeling that he would have run straight towards you were it not for the many tree roots, mudpools and shrubberies that prevent running in this environment. He now is 11 down and 4 to the right of his previous position, taking cover diagonally left and above/behind the tree (which is somehat heart shaped on the map).

Next up: Tristan. (after that I'll do the second hobgoblin and the bugbear and I'll redraw the map before Ilan's next turn)
 
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takew

First Post
After hearing Diactum say that he will take care of the wizard (and having the knowledge and experience of his powers), Tristan is going to try and take out the archer with help of his Iron bands of Bilarro. He moves towards him and looks for a clear shot.

You requested that 2 rolls of a 20-sided die be rolled.
Roll them bones ... your dice are
Roll 1: 19.
Roll 2: 15.
Range touch attack 19 + 12 = 31 AC

OOC: Sorry made a mistake…

Iron Bands of Bilarro
When initially discovered, this very potent item appears to be a rusty iron sphere. Close examination reveals that there are
bandings on the 3-inch-diameter globe.
When the proper command word is spoken and the spherical iron device is hurled at an opponent, the bands expand and tightly
constrict the target creature on a successful ranged touch attack. A single creature of Large size or smaller can be captured thus
and held immobile until the command word is spoken to bring the bands into globular form again. The creature can break (and
ruin) the bands with a successful Strength check (DC 30) or escape them with a successful Escape Artist check (also DC 30).
OOC:

Tristan has moved 3 right and 9 up. Standing behind a tree, he is ready to take hits now. (But not from the archer)
 
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Ravellion

serves Gnome Master
For reasons given in the OOC thread, people using ranged weapons in this combat only apply a single -4 penalty to their attack rolls, regardless of the range.

You succesfully advance and throw your iron ball towards the Hobgoblin Archer. In mid flight the ball sprouts three iron bands. It is a very difficult throw, but tristan aims perfectly and hits the Hobgoblin in the middle of his chest, upon which the bands surround the Hobgoblin Archer, thus completely incapacitating him. Success! The Hobgoblin falls prone while struggling to get loose.
 
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Ravellion

serves Gnome Master
The Hobgoblin far away curses as he sees the Iron Bands incapacitate the archer. He moves to the right as quick as his legs will carry him then casts a spell. Diactum cannot hear the words*, but can see some of the gestures**, seeing that the Hobgoblin must be a cleric casting Remove Paralysis! That should unfortunately free the wizard from Diactums hold spell.

The Bugbear is still moving its massive 7 foot (2m15) full plated frame tactically towards the group.

* [Roll = 11, big penalties due to range and weather]
** [Spellcraft 24 (roll 12 + 17 skill modifier -5 doesn't notice all components]

Round 2 Initiative:
Ilan: 21
Deepwinter 7: 18
Hobgoblin Archer: 17 (incapacitated)
Human: 17
Wulf: 16
Goblin: 16 (most likely invisible)
Diactum: 11
Orc: 10
Tristan: 9
Hobgoblin Cleric: 9
Bugbear: 3

Next up: Ilan.
 

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