kingpaul
First Post
There's the documentation that comes with the program and our List File Help group.Thurbane said:Not so much a criticism, but if there are any good tutorials someone could point me to?
There's the documentation that comes with the program and our List File Help group.Thurbane said:Not so much a criticism, but if there are any good tutorials someone could point me to?
Thurbane said:but if there are any good tutorials someone could point me to?
labyrinth said:Ah! Sorry for the confusion. I didn't recognize that you were focused on the past (i.e. when you bought all the data sets). I was focused on the situation NOW, where no data sets are available anymore and everyone has to enter their own data, regardless of the tool used. If the data sets were still available, that would be a definite advantage to PCGen. Alas, that advantage has now vaporized, so the ability to easily add custom material has become a critical element for anyone who doesn't play a basic SRD game.
Graf said:This is the heart of the issue.
(note some heavy sarcasm here)Graf said:The profit incentive is extremely powerful, if PcGen had remained open source and independent I don't think you would have seen as many updates with zero backwards compadibility (i.e. they were good for people buying the data sets and bad for everyone else).
It's basically just marketing. Microsoft did the same thing with Word.
thpr said:Your post qualifies as libel. You may wish to edit it and/or apologize.
[edited, ironically, for a typo]
Hm... if the problem lies in xml not being a programming language why don't you change the view on xml: take reanjir's RPGL aproach (which I use in my RPG XML rules engine) and use it as a programming language.karianna said:We've looked at a conversion to XML, but there were a myriad of reasons why we couldn't go there. The main reason being that our current LST format isn't just data, it's actually a programming language in its own right and that's not easy to convert to a language which should be treated as purely representing data. I'd love to see PCGen go to XML or some sort of embedded database, but that won't happen until we rewrite the core (version 6.0).
<function name="recalc-ability-mod" attach=".abilities.*.current" attachobj="creature" when="on-change">
<set name="ability">
<get-varname-part varname="[fullname]" pattern=".abilities.*.current" />
</set>
<if>
<is-set name=".abilities.[ability].base" />
<set name=".abilities.[ability].mod">
<subtract>
<divide round="down">
<a default="10">.abilities.[ability].current</a>
<a>2</a>
</divide>
<a>5</a>
</subtract>
</set>
<set name=".abilities.[ability].mod">
<a>0</a>
</set>
</if>
</function>
Thurbane said:I had a crack at entering custom data for Knight and Beguiler character classes, and I gave up pretty quickly. I have pretty good general IT skills and have done some programming in C++...
Not so much a criticism, but if there are any good tutorials someone could point me to?
Graf said:This is the heart of the issue.
If they had included an easy method of selecting class features or entering data then you wouldn't be as driven to buy their data sets.