Brother Shatterstone said:Telsar, speaking of characters I'm looking at a feat from the UWH.
carrier, pg. 32, probably the best way to handle his diseased nature...
now I need to find the disease... Something with a fairly long incubation period so the whores can spread it but also something that’s going to be very lethal…
Edit: BTW I've never had so many CC skills... Is there anyway I could get diplomacy added to his skill list? I mean one needs to be able to negotiate the price... or would that be appraise?![]()
When I saw carrier, I was sure you would take it. Unfortunately the UWH doesn't have any new diseases that I could find. Looking in the DMG, Devil Chills might be good. 1D4 days incubation, and having to make 3 saves in a row to recover from it makes it more difficult.
Diseases really should have a new category, "sexual", as a way of transmission. But I guess anything with injury or contact will work.
If you know of any other sources with diseases, feel free to select from there, as long as I get the details
As for Diplomacy, a few of the original characters took the feat Cosmopolitan (from the Forgotten Realms Campaign Setting), which makes a skill count as a class-based skill, and gives you +2 to it as well. Or I'd allow a modified version of the Negotiator feat. Instead of giving a +2 to Diplomacy and Sense Motive, it makes both into class-based skills. (BTW, everyone, I'd allow this option on any of the +2 to 2 skill feats)
And a connection with Alicia might work. I was also thinking you might get along well with Lydia. The creatures she cares about (undead) are immune to your damage, and your victims are still able to become what she wants.