PC's with no fashion sense!

You realize you’re arguing about an imaginary item without supporting artwork to speak of? As said above, it’s not the fashion sense, it’s the imagination that’s the problem.

dave_o has it spot on.

I also agree with jmucchiello

bring out the sexy fighter babes that show midriff
 

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in my group, the female paladin is blond and beautiful, but always wears head to toe metal. breastplate, chainmail, and full face helmet (hanging on her saddle or hip - not worn unless violence is imminent).
The monk just has his uniform which is a red martial arts type outfit (baggy loose pants and jacket)
The cleric is of a nature godddess so he wears a raggedy green habit with patches and stuff, always slighty grubby.
and the wizard, well he just gets carried away. flashy jacket with embroidered flames all over it (yes he is into fire magic), nice hairdo, classy guy.

anyway . .
 

jeffh said:
Far from too little fashion sense, I'm really tired of seeing illustrations of female warrior-types with entirely too much. I'm talking about otherwise well-armoured characters who leave vital areas like the upper thighs (which contain vital arteries - one cut and you could bleed to death in minutes), midriff or even mid-chest exposed. What armour you wear isn't a fashion decision, it is something your life may depend on. Most women I know agree that there are times when you want to look hot (and I thank my lucky stars for it), but going into battle is not one of them.

The illos are also full of men going to battle without helmets. I'd think most people would have their heads protected first thing - well, maybe second to a groin guard.

Personally D&D being a game of imagination, I think people should stick to whatever mental imagery floats their boat. If chainmail bikinis are what you want, go ahead.
 

'Slippers" could just as easily be mocassins or even soft boots with no heels or laces.

IMC the party actually spends quite a bit of cash on clothing. I apply some circumstance modifiers based on dress as it affects the way people respond at first impression. The negotiators started with the fancy dress clothes and then the others caught up. Most rely on a dress military uniform for 90% of fancy events and spend a scad load of gold for local tailors to make up something appropriate in the other 10%.

heck, every time the cleric, bard, and paladin visit a new city they hire a tailor to make them spare clothing and store the items until they return. That way regardless of the circumstances of their arrival, within an afternoon they can once again be dressed to the nines. I think there's something like 5-10,000gp worth of clothing & requisite jewelry scattered across two continents against the party's eventual need.
 

VirgilCaine said:
Personally, I think of a pair of slippers with pointed toes and slightly flared ankle-openings.

Ah... The stereotypical "Robin Hood" shoe...

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And an interestng treatise on Medieval European Long-Toed Shoes.
 


Moon-Lancer said:
it’s the imagination that’s the problem.
This has been said several times. So people that "imagine" Slippers of Spider climbing to look like slippers just has a worse imagination than others?. Sure, whatever makes you feel like a better gamer :\

If I wanted to imagine them as anything else besides slippers (A low shoe that can be slipped on and off easily and usually worn indoors)...I would have called them boots, flippers, moccasins, sandals, ect ect. Calling them ballerina slippers is an easy way to identify them as just slippers. I imagine the magic item as being petite slip on shoes. This could look like rock climbing shoes, or fancier ballerina looking shoes. Either way, it's the same thing, a slipper...and an adventurer wearing armor will look silly no matter what type of "slippers" he thinks he's wearing.
 

Oryan77 said:
What kind of gear do your PC's wear that really makes them look goofy when you think about their outfit as a whole?
Getting back to this question: I always find it amusing to think about what my PCs would really look like based on what weapons and gear they're carrying. For example, I'm running a two-weapon fighter character in one campaign who is now the proud possessor of two shortswords and two longswords. Probably he would really keep one of each of those stashed on his horse, but when we get into melee the GM never rules that he can't have all of them on his person. He carries a longbow, too. The mental image of this guy with four swords strapped on his body, plus a bow case and quiver (full of far more arrows than a real-life quiver would ever hold, of course) is pretty amusing to me. :)

Even better is my Valenar elf character, with his double scimitar. It's a ridiculous weapon anyway, and he also has a regular scimitar, a shortbow, and a flail. Plus a pack with about 150 ft of rope attached to it. ;)
 

Hah. I, as DM, actually pay attention to stuff like encumbrance, both from weight and volume. I don't mind if people have a reasonable number of weapons (e.g. a sword on each hip, a bow/sword on a baldric, and several daggers strapped to the boots/legs). Even that pushes the clumsy factor of believability.

Of course, a sword in a scabbard is no threat to a bag of holding or handy haversack which is the way most people go.
 


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