Grantypants
Explorer
I like the idea of proficiency bonus being a die value rather than a set bonus, but in play it seems to slow down the game as you have more numbers to add every time.
The Cleave rules are fun, but I don’t require that subsequent target to be undamaged. Definitely worth expanding on.I used to love playing Rogues in 3.x, so when I first started playing 5e I used the optional Flanking and Tumble rules. But I quickly realized they weren't necessary. With the 5e Sneak Attack rules, Rogues no longer needed to be flanking. And with 5e's movement rules, I no longer needed to tumble into flanking position.
But 2 optional rules that I do like using are the Hitting Cover and Cleave rules on page 272. Hitting Cover leads to iconic hostage situations where you have to decide whether you want to lay down your weapons or try to snipe the person holding the hostage without damaging the hostage. Cleave just replaces the old 3.x feat and makes my Greataxe wielding Barbarian that much cooler. It also makes battles with many low-level minions go much quicker.
I’d love to see those expanded beyond fight or flight rules.Bloodied (pg 248) Morale (pg 273) as part of a comprehensive fight or flight system.
I think a lot of people like the idea. I like the idea, for example! But I liked the idea of the dice mechanic in Earthdawn! The practice? Not so much.I like the idea of proficiency bonus being a die value rather than a set bonus, but in play it seems to slow down the game as you have more numbers to add every time.
Fair. My concern was that bloodied and morale have a natural interaction in a fight or flight situation.I’d love to see those expanded beyond fight or flight rules.
Absolutely. Bloodied just has so many ways it could turn dials in the system very intuitively, from “when bloodied, the Gnoll reaver gains THP and deals 1d10 extra damage on a successful melee weapon attack while it has those THP” to gating certain kinds of healing behind being bloodied (or behind a certain level of morale, for that matter).Fair. My concern was that bloodied and morale have a natural interaction in a fight or flight situation.
Spell points is a mess in 5e because slot based casters mostly stop getting slots after the first for higher level slots while a handful of low level "iconic" spells punch way above what their slot levels & very low spell point costs justify. 5.5/6e will need to do a lot better thereSpellpoints, but only for Sorcerers. Merge it with Sorcery Points into a single larger pool, and Sorcerers can choose to spend it on more spells per day or on altering a fewer number of spells per day.
I am impressed with how well points per Short Rest balances.Spellpoints, but only for Sorcerers. Merge it with Sorcery Points into a single larger pool, and Sorcerers can choose to spend it on more spells per day or on altering a fewer number of spells per day.