Peregrinations of the Shard

*The actual meaning of the glyphs is not apparent, nor would it likely be save to a careful examination by someone who is trained in deciphering the hidden meanings of writings. Or at least, it isn't a recognisable language or even typical arcane runes. The best Tenebrynn can guess is that it is a runic pictograph designed apart from the usual writing system of the creator in order to render it impervious to, for instance, the spell Comprehend Languages.*
 

Knight Otu

Visitor
Unlike Tenebrynn, Ashnar wards herself with a mage armor spell. She also looks around for any clues the others might have overlooked, carefully looking at the glyphs and the statues.
 

Erekose13

Visitor
Tenebrynn tries to use his meagre skills with deciphering scripts to see if he can make heads or tails of the non-language runes.

ooc: Decipher Script +8
 

Patlin

Visitor
"If we can't tell what they say, can we at least tell if they're likely to explode?" Ironwolf asks.
 

Velmont

Visitor
"Does someone knows any legend about two women?" asks Rinaldo. "I wonder if they are suppose to represent two nameless women or two known ones."
 

Erekose13

Visitor
"Thats a good question. I've been absorbed in studying the runes, let me take a closer look." replies Tenebrynn.

Knowledge (arcana)+18
Knowledge (history)+10
Knowledge (religion)+10
Knowledge (nature)+6
Knowledge (the planes)+11
Knowledge (dungeoneering)+6
Knowledge (local)+7
 
*Tenebrynn tasks his quite-formidable mind to finding stories about two women. He does find many, but he is also smart enough to discard each one as a theory for the current situation. His ability to decode unusual tongues and cryptograms, however, does allow him to deduce the purpose of the runes, at least in part. It seems that each one refers to elemental, energy, divine, arcane, and natural power sources and ley lines. Cross-referencing with Rinaldo's notes and translations into several languages, they find three runes that can be translated into words that begin with 'Ly' 'Ru' and 'Al'. Touching each in turn causes the double-doors to swing open, inviting the group to continue inward. Once inside, they see a large green crystal set like a button near a large blank wall.*
 

Erekose13

Visitor
"I'm not sure what Ly Ru Al has to do with our current situation, but after you. Anything look out of place in there Rinaldo?" offers Tenebrynn.
 

Patlin

Visitor
Ironwolf feels a bit twitchy waiting on the merchant adventurer to sweep for traps, and he concentrates on enhancing his senses to better avoid such threats.

Manifest Danger Sense: +4 insight to AC v traps and Saves v. Traps; Uncanny Dodge (8 pp, 9 hour duration)

33 of 41 pp remaining
 

Velmont

Visitor
Rinaldo enters and cautiously looks for traps. "I don't know. Maybe we should note that, it might come handy later."
 
(OOC: Lyrual was, of course, the name of the clan avoided to reach this place in the original puzzle)

*There do not seem to be any traps in the area. Simply the blank wall and the button. As Rinaldo approaches the wall to search for traps, the big map from before appears again, but this time, the green dot appears at HL. There's also still the button/crystal thing. Examining it yields no real clue what it might do, but it is the same colour green as the light on the map.*
 

Velmont

Visitor
"This green crystal seems to act like the beacon of a ligthhouse." He draws the parchment and looks at the map he had drawn. "Here, we must travel West to BJ, South to BL, West DL, North DK, West HK, South HL. We will be avoiding clans Elcryss and Henge"
 
"Right, sounds like a plan. That's pretty far away, but at least it should be a simple enough journey to perform. What do you think that green crystal is, though? There wasn't one of those in the last place. It looks like a button. A trap, maybe? A switch? Is there any good way to tell?"
 

Velmont

Visitor
"A beacon maybe? Look, the map that appeared, the next step is green. Maybe that is linked to the crystal in the next location." suggest Rinaldo.

"But if it is a switch, I suppose we would need to activate it. I don't want to travel back here because we forgot something. Let me take a closer look." tells Rinaldo, taking a closer look to the crystal. "Any of you know if it is magical and what kind of magic it use?"
 
"Well, remember that this location was also marked as the same colour green when we were at the last place, but on this map it isn't. But it certainly could be a beacon," Elektra says before muttering off a Detect Magic cantrip, "Looks like a minor aura of Universal...so...it can't do anything major. In fact...it seems to be not strong enough to be anything more than a trigger. The true magic lies elsewhere."
 

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