Peregrinations of the Shard

Velmont

Visitor
"And if the trigger was something that make sure we have walk every place in the good order?" Rinaldo make an intensive search of teh plca ein case he has miss something.

OOC: Taking 20 (if he can) on his search roll, making 33 with his +13 to Search.
 
*As far as he can tell, it's just a button. If he presses it, it will do something. There are no obvious connections to cause any immediate effect in this room that he can notice. This is probably a good sign, since any trap would generally have to affect this room or else it wouldn't be much of a trap, at least immediately.*
 

Patlin

Visitor
"If it doesn't seem to be a trap, let's push the button and get on with it." Ironwolf suggests. If no one objects, he pushes the button.
 

Knight Otu

Visitor
"The crystal is here for a reason, it was behind the doors for a reason, and it is the same color as the marking for a reason. Pushing it is probably a good idea. If it is a trap triggered by a prestidigitation, we should be able to dimension door outside quickly enough."
 
*When the button is pressed, the green gem turns blue and begins to glow. Suddenly, the map location corresponding to the place where the group is currently located gains a glowing blue marker, which begins to pulse blue outwards in a circle. When it passes the marker for the next point (which is green), the blue pulse dies immediately. A minute later, the button resets to green. Pressing it repeatedly has the same result. By the best combined analysis of Rinaldo's knowledge of strange devices and the Detect Magic spell analysing the flow of the trigger spell, whatever this button does, it only remains activated for one minute.*
 

Patlin

Visitor
"Uh oh... we might need to teleport from place to place to place in order to make this work, or possibly have people stationed in each place simultaneously. If that's the case, we may need to explore all the locations before deciphering this riddle."
 

Velmont

Visitor
"Let's note the path the mark doe, amybe after visiting all tehplace, teh marks, put together, will show us something. If not, we will try the activation from one place to another." tells Rinaldo
 

Erekose13

Visitor
"Perhaps its just meant to help us follow the trail to the next one. This is an incredibly complex puzzle we're dealing but sometimes the creators may have given their would be puzzle-solvers some additional clues. Or maybe its a big trap and pressing all these buttons will set off the end of the world. Here's hoping its a bit more benevolent than that." says Tenebrynn.
 

Patlin

Visitor
"Well, let's stay optimistic. I think destroying the world is probably harder than it sounds." Ironwolf says. "Shall we proceed overland to the next point?"

Ironwolf is ready to go.
 

Velmont

Visitor
"Yes, it seems pretty complex, and I have no wonder why the elven leader think it might be best to leave the shards in there hideout. That one seems not an easy one to get. But if we have made it so far, someone else might have been able to do it too... or already have done it." tells Rinaldo. "I hope the other group are faring well."
 

Erekose13

Visitor
"Fear not, I've not lost hope yet. We're just playing the big game with all that talk and I'm glad we've come so far and hopefully managed to avoid war too. Here's hoping everyone else is faring as well too."
 

Knight Otu

Visitor
"Beacon, searchlight, perhaps, but if this had an equivalent outside, we might want to make haste." (said the tardy player.)
 

Velmont

Visitor
Rianldo starts to do a close inspection of the remianing of the room, to make sure the group havn't miss anything. "If we really need to push these button within a minute of each other, any one of you better learn to teleport the group soon... hmmm... I just hope we didn't miss such a button in the shrine."
 

Erekose13

Visitor
"If we need to string these buttons along with a series of Teleports we'll be in even more trouble because even once one of us can cast it, we wont be able to cast that many of them. In any case, if you're sure we haven't missed anything we'd best be off to the next one." says Tenebrynn.
 
"There's a lot of us. We may be able to pull it off if one person even can Teleport a few times and we leave people at the other sites."

*The group heads off to the next site, quite far away this time. It is buried under a normal section of ground, wherein a pair of bronzed doors covered in the same sorts of sigils, which, when Elcryss and Henge and named, open outward and lead downward into a tunnel into the ground. At the bottom and through a brief tunnel, there is once again a green crystal.*
 

Velmont

Visitor
Rinaldo starts to inspect closely the green crystal and teh surrounding to find any trap or hidden devices or doors. "I find to start it is too easy to find all these place. I really hope we are missing nothing and we are right... or maybe it's just a start. I must tell without phantoms steed, it would take a lot much more times to travel from place to place."
 
*Rinaldo finds no traps here once again, and again a map appears, showing another green marker for the next point, which is located at (I,I). Upon pressing the button, once again the green gem turns blue and begins to glow. And again, the map location corresponding to the place where the group is currently located gains a glowing blue marker, which begins to pulse blue outwards in a circle. As usual, when it passes the marker for the next point (which is green), the blue pulse dies immediately.*
 

Erekose13

Visitor
"This seems to lead us onwards. I don't see any reason to stop here, but it does seem a bit simple doesn't it?" says Tenebrynn.
 

Velmont

Visitor
"Yeah, that's sounds too easy. But if I look at the map, we would have another 8 places to go I guess, so that mean a lot of travelling and there might be many suprise in front of us. Let's not get fooled by that and stay aware of what happen."
 

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