Ok so you've got a group filled out with serious minded rogues with plenty of stealth and subtefuge. They are really looking forward to sneaking past guards and quietly achieving their objectives.
Then the last person in the group makes their character. Firstly he decides to play Munchy the cleric. Munchy is a cleric of the god of pranks and Munchy is devoted to his work. Munchy also wears heavy armour and has a dex of 6.
They player who designed Munchy is shot with d20s around the head.
Said player decides to redesign.
Krango is a theif. However he's not like most thieves and despises getting his hands dirty. He uses a bow and is very dexterous but is quite fragile.
The other players, still feeling bad for having used the metal dice, let this character into the group even though they know that the whole "I don't get dirty" will prevent them from climbing the drain pipe to the roof and other such misadventures. They know that the characters frailty will keep them from being useful in melee to the extent that they are a liability but they let it in because they see no other option.
Basically if you've got a person in your group who has come up with a character which is an absolute liability, what do you do?
(I'm running with the assumptions that getting shot of them is entirely not preferable, upsetting them is irksome and forcing them into a corner is usually fruitless.)
Then the last person in the group makes their character. Firstly he decides to play Munchy the cleric. Munchy is a cleric of the god of pranks and Munchy is devoted to his work. Munchy also wears heavy armour and has a dex of 6.
They player who designed Munchy is shot with d20s around the head.
Said player decides to redesign.
Krango is a theif. However he's not like most thieves and despises getting his hands dirty. He uses a bow and is very dexterous but is quite fragile.
The other players, still feeling bad for having used the metal dice, let this character into the group even though they know that the whole "I don't get dirty" will prevent them from climbing the drain pipe to the roof and other such misadventures. They know that the characters frailty will keep them from being useful in melee to the extent that they are a liability but they let it in because they see no other option.
Basically if you've got a person in your group who has come up with a character which is an absolute liability, what do you do?
(I'm running with the assumptions that getting shot of them is entirely not preferable, upsetting them is irksome and forcing them into a corner is usually fruitless.)