Performance reviews and cleaving.

Regarding the "hates dirt" attitude. That's fine, and has a lot of humor potential, but remember, what's funny is not "hates dirt, and never gets dirty" but rather "hates dirt but accidently falls into a pile of dragon dung."
 

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I've got a player in my group that constantly creates characters that refuse to trust the other characters. To the point of not letting certain characters touch her character and such.

I told her once after it got REALLY annoying and was bogging down the game to cut it out.

It seemed to work so far.
 

hong said:
From the thread title, I'm wondering who's getting cleaved after this guy gets dropped. :uhoh:

You could take out the whole table with Great Cleave and a big enough sword.

Seriously tho, you might want to say to the player up front, "You need a character who will work in the group and in the game. If you can make your Mr. Monk work in context, he can stay." That puts the responsibility on the player.

-The Gneech :cool:
 

Thornir Alekeg said:
Get him a pair of gloves to keep his hands clean when he might actually have to touch something dirty.

Why can't this guy be the lookout for the group. He stays at a distance, and doesn't get involved as much. Maybe after a while of being a little bored on the sidelines, he'll be more receptive to making a character that can mesh with the group.

That said, I do think you really do need to talk to him out of game and find out what is up.
That sounds like an excellent in-game-ish solution. However, given what the guy came up with for his first character I very much doubt that it would work. Bored player who wanted to play a prankster = Bad Idea (tm)!
 

Okay, just for the record, those pieces about characters and such are just examples. Thats not actually what is happening but it illustrates the problem.

I like the idea of finding him a role in the group and basically approaching it with "you designed your character this way, I'm just pointing out how he may best contribute to the team".

Oh and as for the title, it's more about cleaving out PCs from a group without causing mass arguments. This present character is nigh on useless and yet we are stimied as to how to progress. If we tell him his character doesn't work on an objective basis then he will argue till he's blue in the face and still wouldn't accept the criticism. If we asked him to be more useful then he'd simply argue about those specialist and theoretical situations where he'd be ultimately useful and ignore the fact that he's a liability the rest of the time. He's not the easiest of people to work with. However I think assigning him a role will work nicely. I hadn't considered that.
 

Kill his characters repeatedly until he makes one who works with the group.

If he refuses to climb in and get dirty then let him wait outside and play the scenario for the rest of the group. Let him make his hide roll and have nothing happen to him.

Explain afterwards that the reason he is bored and did nothing because he refused to join in with everyone. D&D is a team game, and if he isn't a team player he's not going to play it well with everyone else. You aren't willing to compromise the fun for the other 3-4 characters for him alone.
 

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