My favorite munchkin is playing a wizard. He's got permanent Arcane Sight. I'm having problems with it, as it seems way, way too good the way I'm reading it. I don't want to nerf the character unnecessarily, so... could I get some opinions here?
Does Arcane Sight automatically allow you to see invisble creatures? I've seen threads here that conclude - since AS sees magic auras, that someone with Invisibility still generates a Glamer aura that AS immediately perceives. So, no invisibility works within 120' of the mage. I'm having great difficulty in this... I see the logic, since tremorsense and blindsight beat the Inviso, but... this makes See Invisibility obsolete. It also makes Invisibilty, Greater Invisibility, illusions, and any number of other spells that conceal or alter perceptions obsolete. For a 3rd level spell? Doesn't seem right.
I can see this defeating Hide, or even Hide in Plain Sight (even thought it's a supernatural ability), but all that magic foiled? Really forces me to start planning encounters around that ability, so that other characters have a chance to shine too. It becomes less of a character trait and more of a design constraint.
I don't want to fall into the mean DM trap of always defeating that ability... throwing lots of Darkness and Fog spells, opponents using Non-detection, or even the worst - enemy spellcasters throwing targeted Dispels against the guy with the glowing blue eyes after they make their Spellcraft to figure out why their ambush didn't work... I do, however, want to give him the benefits of his investment in a way that doesn't shift so much of the intelligence and first-strike capability on to him.
If I were to limit AS, I'd say it allows the spellcaster to see the Glamer aura of an invisible creature. He could tell the strength of the Inviso spell, but that aura would obscure all others. In addition, he could target the aura itself with a Dispel Magic, but not target the invisible creature (so no Disintegrate or Magic Missile). If he wanted to attack it, he'd have to use an area effect spell to hit the area around it (such as Fireball or Lightning Bolt).
Alternately, I'd allow the use of a targeted spell - Disintegrate - but with a 50% miss chance from 'full cover' for being 'invisible'. I know that's serious house rule territory, but it would allow the spellcaster to act on their unique knowledge - with some risk.
Ahhh, I don't know... Is this just 'new to high-level DM angst'? Or does anyone else share my thinking? If my (as of yet un-implemented) rulings are short-sighted, I'd appreciate some experienced folks giving me more detail as to why I shouldn't worry about it. Thanks in advance.
Does Arcane Sight automatically allow you to see invisble creatures? I've seen threads here that conclude - since AS sees magic auras, that someone with Invisibility still generates a Glamer aura that AS immediately perceives. So, no invisibility works within 120' of the mage. I'm having great difficulty in this... I see the logic, since tremorsense and blindsight beat the Inviso, but... this makes See Invisibility obsolete. It also makes Invisibilty, Greater Invisibility, illusions, and any number of other spells that conceal or alter perceptions obsolete. For a 3rd level spell? Doesn't seem right.
I can see this defeating Hide, or even Hide in Plain Sight (even thought it's a supernatural ability), but all that magic foiled? Really forces me to start planning encounters around that ability, so that other characters have a chance to shine too. It becomes less of a character trait and more of a design constraint.
I don't want to fall into the mean DM trap of always defeating that ability... throwing lots of Darkness and Fog spells, opponents using Non-detection, or even the worst - enemy spellcasters throwing targeted Dispels against the guy with the glowing blue eyes after they make their Spellcraft to figure out why their ambush didn't work... I do, however, want to give him the benefits of his investment in a way that doesn't shift so much of the intelligence and first-strike capability on to him.
If I were to limit AS, I'd say it allows the spellcaster to see the Glamer aura of an invisible creature. He could tell the strength of the Inviso spell, but that aura would obscure all others. In addition, he could target the aura itself with a Dispel Magic, but not target the invisible creature (so no Disintegrate or Magic Missile). If he wanted to attack it, he'd have to use an area effect spell to hit the area around it (such as Fireball or Lightning Bolt).
Alternately, I'd allow the use of a targeted spell - Disintegrate - but with a 50% miss chance from 'full cover' for being 'invisible'. I know that's serious house rule territory, but it would allow the spellcaster to act on their unique knowledge - with some risk.
Ahhh, I don't know... Is this just 'new to high-level DM angst'? Or does anyone else share my thinking? If my (as of yet un-implemented) rulings are short-sighted, I'd appreciate some experienced folks giving me more detail as to why I shouldn't worry about it. Thanks in advance.