No, this is why DMM is just broken and banned from most home games I am aware of.Zamtap said:or in conjunction with Divine metamagic (persistant Spell) for 7 turning attempts a day and probably 4 feats used (extra turning, extend spell, persistant spell, Divine metamagic(persistant spell) )
or am i missing something that stops this?
Well, a +6 Cloak of charisma can replace Extra Turning for most such builds, and I think it was the Planning and Undeath domains that grant the Extend Spell and Extra Turning feats (or near enough) as domain powers.....Zamtap said:or in conjunction with Divine metamagic (persistant Spell) for 7 turning attempts a day and probably 4 feats used (extra turning, extend spell, persistant spell, Divine metamagic(persistant spell) )
or am i missing something that stops this?
Well, both are really. Yes, you have to base your character around it, but it still doesn't prevent the problem my campaign had before I put an end to it: The cleric who took extra turning a couple of times who was able to persistant Divine Power each day so acted like he was both the fighter AND the cleric. He only needed to do it once.Nail said:Well Majoru Oakheart, now you're aware of a home game that allows it.
In order for DMM to be useful, the PC has to really focus (feats and magic items). Given the opportunity cost, DMM is not broken.
Nightsticks, on the other hand, are broken. Plain and simple.![]()
It was a combination between that and the DMM to maximize a spell (which one escapes me at the moment) to do 160 damage to a lich whose CR was 4 above the party and killed him first round before he got to take any actions. It was rather anticlimactic.Nail said:Can I point out that in your example, Majoru Oakheart, it was a combination of 4 things that caused the problem. Three of those are nearly broken in and of themselves (the Divine Power spell, for example, is seriously flawed regardless of other factors. Compare to the Wiz 6 spell Tenser's Transformation. Divine Power is NOT a Clr 4 spell!)
And really, it seems your central problem was the Persistent Spell feat, not DMM.
Realign any of the four, and you solve your problem. Removal wasn't necessary. JMO, however.