Persistent Spell [CA]


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Zamtap said:
or in conjunction with Divine metamagic (persistant Spell) for 7 turning attempts a day and probably 4 feats used (extra turning, extend spell, persistant spell, Divine metamagic(persistant spell) )

or am i missing something that stops this?
No, this is why DMM is just broken and banned from most home games I am aware of.
 

Well Majoru Oakheart, now you're aware of a home game that allows it. ;)

In order for DMM to be useful, the PC has to really focus (feats and magic items). Given the opportunity cost, DMM is not broken.

Nightsticks, on the other hand, are broken. Plain and simple. ;)
 

Nightsticks? Nightsticks? What in the six steaming cesspools are nightsticks? Which book are they from?

And I allow DMM as well, I just place a level limit on the effect, so the caster cannot cast spells that would occupy a higher level slot than they would be able to use normally.
 

Zamtap said:
or in conjunction with Divine metamagic (persistant Spell) for 7 turning attempts a day and probably 4 feats used (extra turning, extend spell, persistant spell, Divine metamagic(persistant spell) )

or am i missing something that stops this?
Well, a +6 Cloak of charisma can replace Extra Turning for most such builds, and I think it was the Planning and Undeath domains that grant the Extend Spell and Extra Turning feats (or near enough) as domain powers.....
 

Nail said:
Well Majoru Oakheart, now you're aware of a home game that allows it. ;)

In order for DMM to be useful, the PC has to really focus (feats and magic items). Given the opportunity cost, DMM is not broken.

Nightsticks, on the other hand, are broken. Plain and simple. ;)
Well, both are really. Yes, you have to base your character around it, but it still doesn't prevent the problem my campaign had before I put an end to it: The cleric who took extra turning a couple of times who was able to persistant Divine Power each day so acted like he was both the fighter AND the cleric. He only needed to do it once.

And after the 5th or 6th time, the fact that all enemies miraculously decided to target him with Dispel Magic right away got pretty stupid, even for me.

It ISN'T overpowered if you don't let it be used with:
Persistant Spell
Maximize Spell

Both of these became issues with 2 different characters in my home game. I eventually banned DMM, but Persistant Spell is still causing everyone except the Favoured Soul to feel useless in the group due to the number of persistant buffs he has up. I'm thinking of banning Persistant Spell altogether as well.
 

Can I point out that in your example, Majoru Oakheart, it was a combination of 4 things that caused the problem. Three of those are nearly broken in and of themselves (the Divine Power spell, for example, is seriously flawed regardless of other factors. Compare to the Wiz 6 spell Tenser's Transformation. Divine Power is NOT a Clr 4 spell!)

And really, it seems your central problem was the Persistent Spell feat, not DMM.

Realign any of the four, and you solve your problem. Removal wasn't necessary. JMO, however.
 

Nail said:
Can I point out that in your example, Majoru Oakheart, it was a combination of 4 things that caused the problem. Three of those are nearly broken in and of themselves (the Divine Power spell, for example, is seriously flawed regardless of other factors. Compare to the Wiz 6 spell Tenser's Transformation. Divine Power is NOT a Clr 4 spell!)

And really, it seems your central problem was the Persistent Spell feat, not DMM.

Realign any of the four, and you solve your problem. Removal wasn't necessary. JMO, however.
It was a combination between that and the DMM to maximize a spell (which one escapes me at the moment) to do 160 damage to a lich whose CR was 4 above the party and killed him first round before he got to take any actions. It was rather anticlimactic.

Plus, I know of a Living Greyhawk character using DMM and maximize for the same effect to be really stupidly powerful.
 

So, a Vigor spell can't be made persistant...(touch spell).

luckily for my recently ended campaign, the DM allowed it (it was real nice to heal 1 pt. a round all the time ;)
 

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