iserith
Magic Wordsmith
So, if I understand correctly, the rules apply differently depending solely on the actors involved?
I would not like that.
The rules apply however the DM wants to apply them which, interestingly enough, is a rule.
See, I'd like to agree with this, but I really don't. The rules as written are meant to provide a framework, an agreed upon reference so that every player has an understanding of what to expect. It's fine to change that framework, and occasionally good to do so, but only if everyone is made fully aware of the changes. I'm sure you do that, but then to say in a general thread that the rules are fluid isn't entirely fair -- they're not really that fluid. This thread is an excellent example. We've both read the rulebook, and you clearly run your game a different way than I do mine, but you're using the fluidity of the rules as a defense instead of clearly stating where you differ from the baseline. And the rules are the baseline. They are important to be a baseline, and it's a valid assumption to make that the rules as written will be used unless stated otherwise. Anything else leads to unpleasantness in the game as seemingly arbitrary decisions change what would otherwise be expected.
The rules themselves are not fluid, being words typed on a page. How they are applied, however, is fluid. The rules serve the DM, not the other way around. And players have no recourse to the rules whatsoever, so I don't see them as a baseline either unless we are having a discussion about RAW (which I find generally useless). They are just tools to pick up and use as needed by the DM or left in the toolbox when they are not needed.
I like that I can overrule things in the rules. I like that I can modify things. But I still hold the rules as important and not something that is easily changed. I'm playing a game based on those rules, and people that sit at my table bring expectations that those rules will be used. I should endeavor to not change those rules without good reason and without informing the players beforehand. Anything else is being capricious.
I might agree with you in every edition but this one as I lean more and more these days to the notion that D&D 1e to 4e were actually just very complex board games that people used when roleplaying. D&D 5e, however, is different and the rules in an RPG are treated differently than in a board game. This shouldn't be taken as a slight against those editions - I loved all the ones I played and still play them. I just don't think about them the same way as I do D&D 5e.
Which probably explains my issues with your rulings -- they don't follow the rules and it took a great deal of questioning to get the corner cases nailed down because you were very fluid holding to an ideal not present in the rules. Allowed by them, yes, but not explicitly present, either.
My rulings do follow the rules though. I just think you view rules a particular way that doesn't quite fit an RPG. But that's okay if you're still having fun playing the game.
Since I don't think I recall you saying one way or another, I'd like to ask if you can respond to the question to I posed in post #302.