Celebrim
Legend
We've (ENWorld at large, you and I and others) had this conversation a lot before, it seems.
Maybe? I don't remember, but that could explain why I'm reluctant to debate this.
As best I can tell, its a byproduct of looking at a game's component pieces individually rather than the game holistically as an integrated system, while simultaneously assuming a causality chain litmus test for "nonsensical" is bound to be violated.
As best as I can tell, that's a long bit of jargon and I'm not sure what you are trying to say and not feeling up to the effort to decipher it.
I think, overwhelmingly, much of the conversation around 4e suffered this (and is the same reason why some people are inexplicably puzzled by the truism that 5e cannot recognizably reproduce a 4e game, despite being possessed of more than a few recognizable, component parts of the game).
You know, I think part of the problem here is that you've had a ton of long conversations about this and when I say some thing you're referencing this huge reservoir of emotions, thoughts, terms of art, and debates that I'm really not a part of so that it feels like you are not only starting a conversation with me, but continuing a conversation with a half-dozen other people.
In context of each particular game (no matter what game it is that uses Story Now techniques for the game's propulsion), the idea of "prioritizing the mechanics that create the fiction over the fiction itself" just doesn't make sense.
You know, I can't speak for every game out there but that's what I've observed from examples of play and even from the books themselves. Obviously, there are any number of games out there I'm not familiar with, and you are vastly more prepared to talk about 'Blades in the Dark' than I am, but then your whole 'Blades in the Dark' example seems like such an incredibly tangential thing that I hardly know why you bring it up or why think it would demonstrate something. Ok, so I'm not really familiar with this whole 'Flashbacks' thing, but I do have this feat in my D&D game the last 10 years:
MASTERMIND [GENERAL, EXPERT, PARAGON]
You have a contingency plan for everything.
Prerequisites: Int 15
Benefit: Once per round as an immediate action, you may spend a destiny point to describe a contingency plan for this exact situation. You are allowed to declare that at some point in the past in which you were not otherwise engaged and not observed or otherwise would not have aroused suspicion, that your character performed any one action which they could have performed at that time. You must immediately pay whatever costs if any that action incurred and mark them off at this time, but you immediately gain the benefits of that action either directly or in terms have having altered the environment. This action declaration cannot retroactively alter any prior event, and must have had no other observable consequences until this very moment, and the action in question must either have had no chance of failure or been the sort of action the character could have taken 10 or taken 20 to achieve. For example, a player may declare that at some point when he wasn’t observed within the last 10 minutes he cast Mage Armor on himself using one of his available spells slots. This action would not stop the character from receiving any prior hits that might have missed his now higher AC, including those that occurred earlier even in the same round, but would immediately take effect with respect to all future actions. Example of actions include having cast a spell at some point in the past, having purchased any small item from a shop, having dropped, picked up, or hid an item, having locked or unlocked a door, having memorized a different but known spell rather than one of the ones he normally prepares, having activated a magical item or quaffed a potion, having written a short note, having whispered something to another character, or having readied an item for use. The DM has the final say as to whether the action is appropriate. If the DM overrules an action, he is not required to explain why, but the destiny point is not spent and a different action may be declared at the player’s option.
So, I could imagine a game where I tweak the rules such that effectively every PC gets that as a starting bonus feat. And yeah, I don't see that as particularly revolutionary or impactful. Now my D&D game can do the 'Flashback' thing you are talking about for 'Blades in the Dark'. So what? If I did that... ?!?!? You spend a whole lot of time telling me how this mechanic works, but why?
I don't see how the above would inherently make a 5e game or a 5e game's fiction suddenly go wobbly
Or a 3e game, obviously. Your point?
I just don't even see what your post has to do with anything. Nothing you've said here rings a bell. What are you trying to say?