Not sure if this a new or old thread, so I might have said this already: that Ogre encounter is pretty rough.
interestingly, it appears no where near as deadly as low levels. Typical of D&D, but I was hoping PF2e would correct that. However, everything they fought was below their level, so things may have changed if they fought a higher level monster or two.To the OP who was interested in simulated high level play, check out this guy's reports over at the Paizo forums. High level play sounds dramatic and exciting without getting as bogged down as PF1:
Or move into range, cast a spell and get the hell out of dodge.
He means that a PF2 character can potentially move three times her Speed; which is much more mobile than in most other editions. Add that few enemies have attacks of opportunity and you have a new tactic!Not sure I understand this exemple. Did you mean «to» dodge? In 5e you can break up movement with an attack. You can move, cast then pull back.
He means that a PF2 character can potentially move three times her Speed; which is much more mobile than in most other editions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.