This goes a long way. I appreciate the response.
for me it has to do with reading things like "first introduced in ..." "never played 5e so not aware of what they are doing" paraphrasing
but as a video game designer for 20+ years ... I play everything. And, I am honest when we get inspired by other games.
If I read an article, or interview mentioning hey yes we loved some of the changes that 5e & 4e did and we feel our spin on those same ideas is what's good for pathfinder, then I might be more interested in it.
I've read more of we're doing our own thing and yet those ideas are so similar that it feel disingenuous to me. I dont care if they are similar, or complete clones of mechanics. Good idea is a good idea. I just want to feel like it's not paizo being afraid of the backlash if they mention the other game as inspiration or do you truly believe that PF2 is completing designed in a pathfinder 1 vacuum?
I have to admit ... I normally do not have negative emotional feelings when a new game comes out. If anything I'm the opposite. I am actually not having any bad feelings about the game designs I am reading. It's the PR.
thank you for your time
Hmmm. In nearly every interview I've had on P2 I've talked about my experiences working on 3.x, 4e, Star War Saga Edition, Pathfinder, and Shadow of the Demon Lord. I've also talked about my experiences playing AD&D (both editions) and 5e. I play in a reasonably regular 5e game (War cleric...he kicks some serious ass, thank you very much), and the fact that some of my favorite designers and good friends worked on that edition and I think they did a great job.
I'm also very inspired by other games that I play. Lately, I've been very inspired by the games that come out of Studio Tomahawk in France. They are historical miniatures games, but some of the best designs are coming from miniature wargame studios. You are right. Inspiration is interaction. I'm often inspired by movies, TV shows, books (both fiction and non-fiction) and talks with good friends. I jump on any chance I can get to talk with Robert Schwalb and James Lowder. I feel smarter after a conversation with those folks.
And I'm just a piece of that puzzle. One of the great things about Paizo is that we all see things from different points of view and backgrounds. Some of us love Magic: the Gathering, Pokemon Go, Indy RPGs, Cosplay, Dr. Who, various anime, and other things that I respect, but just can't get into. And we try to synthesize those views to make great games. We are all a bundle of influences, not mad scientists brewing up something from nothing.
Don't confuse some aspects of marketing speech as the actual territory. We are proud of what we are doing. We all stand on the shoulders of various giants that we enjoy. We each love being the shoulders other will stand on to push forward their own inspiration and design.