Pathfinder 2E PF2e House Rules:

Yes, there's certainly wisdom behind trying a rule before deciding to change it. It is good general advice. But I would point out we've been playing this system for most of a year now. Yes, there's been a lot of tweaks, but not everything changed from the playtest.

I'd love to hear folks talk about house rules and modifications. Your board is a friendlier place than than Reddit or the Paizo boards to talk about this stuff.

What's the harm?
 

log in or register to remove this ad

Well, a peasant would be Untrained in a lot, so that would be +0, but going with + 1/2 level, or +1/4 level, or even +2 x level all work (I've tried them all in the last year) as well.

I am not sure how easily you get training in PF2e (still reviewing the rules), but training already goes up to +8 in PF2e so in theory you would already exceed 5e by removing +level completely. You just have:

Untrained = 0
Trained = +2
Expert = +4
Master = +6
Legendary = +8

So an untrained commoner is +0, while a legendary PC would +8 (training) +6 (ability mod) +5 (item mod) = +19. That is quite a difference! If I wanted more than that I would probably just make it 1/4 level or add more levels of training.

However, I think the real questions is how do to modify monsters and DCs to accommodate the lack of or reduction of +level increases. I would rather wait for the official solution than try to determine that myself.
 

However, I think the real questions is how do to modify monsters and DCs to accommodate the lack of or reduction of +level increases. I would rather wait for the official solution than try to determine that myself.

That part is easy, just remove level from everything that it applies to for characters and monsters, and that's it. It also helps to figure out (deconstruct) what proficiency (Trained, Master, etc) a monster has in a given area (weapon attack, fort save, etc).
 

That part is easy, just remove level from everything that it applies to for characters and monsters, and that's it. It also helps to figure out (deconstruct) what proficiency (Trained, Master, etc) a monster has in a given area (weapon attack, fort save, etc).

Yes that part is easy, but the SRD doesn't have the monster actions up yet (or it didn't yesterday) so that is hard to determine. Fortunately it looks like monster level is equivalent to PC level for this purpose? Anyway, I assume it applies to:
  • AC
  • Attacks
  • Defenses
  • Skills
  • Perception

Anything else? Still a bit of work for each monster as that is 8+ modifications per monster.

However, going from memory, the DC by level table is not a simple level add to the DC by difficulty table. So I am more interested in how to adjust these tables by removing +level. Theses appear to be less straightforward.
 


Yes that part is easy, but the SRD doesn't have the monster actions up yet (or it didn't yesterday) so that is hard to determine. Fortunately it looks like monster level is equivalent to PC level for this purpose? Anyway, I assume it applies to:
  • AC
  • Attacks
  • Defenses
  • Skills
  • Perception

Anything else?

DCs for monster abilities/spells.

Yeah, the actions for monster are not up yet, but check out the playtest bestiary, and play around with removing level from all that applies (it's fun), though 1st level monsters are totally out of whack (attacks, skills, etc).
 

However, going from memory, the DC by level table is not a simple level add to the DC by difficulty table. So I am more interested in how to adjust these tables by removing +level. Theses appear to be less straightforward.

Yes, they had a pretty odd general DC table in the playtest, I have not had a chance to delve into that yet, but I believe they cleaned it up, big time.
 




Remove ads

Top