ExploderWizard
Hero
The important thing about towns is to identify what your players like about them and tailor the play of the town to what they will enjoy.
I ran one group in Phandalin and they were not particularly motivated to wander around town and talk to people. Seeing that, a run in with the redbrands happened fairly quickly. They followed the leads to the hideout and explored the place. Glassstaff ran away (the party rested a bit too much). The party tracked him to the Sleeping Giant where he was meeting up with the last bunch of his men in preparation for leaving town. The party launched an all out assault on the Sleeping Giant, taking out Glassstaff and the rest of his men.
After such an awesome display of heroism right in town, I had various townsfolk approach the PCs with their problems and present all the adventure hooks. Who better to solve all their issues than the heroes of Phandalin?
So based on this groups style, I brought the adventure hooks to them. Find out what clicks for your group and go with it.
I ran one group in Phandalin and they were not particularly motivated to wander around town and talk to people. Seeing that, a run in with the redbrands happened fairly quickly. They followed the leads to the hideout and explored the place. Glassstaff ran away (the party rested a bit too much). The party tracked him to the Sleeping Giant where he was meeting up with the last bunch of his men in preparation for leaving town. The party launched an all out assault on the Sleeping Giant, taking out Glassstaff and the rest of his men.
After such an awesome display of heroism right in town, I had various townsfolk approach the PCs with their problems and present all the adventure hooks. Who better to solve all their issues than the heroes of Phandalin?
So based on this groups style, I brought the adventure hooks to them. Find out what clicks for your group and go with it.