Sorry if this has been discussed before, but I just got the phb 2 and WOW, i feel my phb 1 builds are at a total disadvantage. Im not talking about the mastery or other fixes, but the classes.
I went to the shaman right away, and couldnt believe how much better a shaman can be than a cleric. This is mostly since clerics have to choose to either ignore half their powers or suffer from serious MAD and have to pay for a weapon and an implement. More generally, most the classes in phb1 need 2 stats to hit and a 3rd for random bonuses. All the classes in phb2 seem to only need 1 stat to hit.
As for the powers, I havent really has time to pore over them but the invoker seems better than the wizard.
I took a look at the invoker and divine bolts hit me: this is what magic missile should have been. two hits of 1d6+mod damage to either one or 2 targets? thats better than twin strike. Vanguards lightning is strictly better than scorching burst. However, grasping shards is the real star, as it doubles as a minion nuker and slower, ie makes scorching burst and ray of frost obsolete. With divine bolts and grasping shards an invoker wont miss only having 2 at wills. I remember wizards were often human because they wanted the 3rd.
Anyone else see some power creep there, or is it cause I just looked at these certain classes?
I went to the shaman right away, and couldnt believe how much better a shaman can be than a cleric. This is mostly since clerics have to choose to either ignore half their powers or suffer from serious MAD and have to pay for a weapon and an implement. More generally, most the classes in phb1 need 2 stats to hit and a 3rd for random bonuses. All the classes in phb2 seem to only need 1 stat to hit.
As for the powers, I havent really has time to pore over them but the invoker seems better than the wizard.
I took a look at the invoker and divine bolts hit me: this is what magic missile should have been. two hits of 1d6+mod damage to either one or 2 targets? thats better than twin strike. Vanguards lightning is strictly better than scorching burst. However, grasping shards is the real star, as it doubles as a minion nuker and slower, ie makes scorching burst and ray of frost obsolete. With divine bolts and grasping shards an invoker wont miss only having 2 at wills. I remember wizards were often human because they wanted the 3rd.
Anyone else see some power creep there, or is it cause I just looked at these certain classes?