I just started a new party and the could use all the books (no dragon magazine).
Some of them wanted to try new things and some went for power, this is what I ended up with:
Half-orc Barbarian
Dwarf Fighter
Human Invoker
Elf Avenger
Elf Ranger
Gnome Bard
Two selected a PHB2 race, the rest went for PHB1 races.
Two selected PHB1 classes, the rest went for PHB2 classes.
We have played two short sessions at level 1 (2 encounters each session)
What I experienced as a DM:
The Invoker has a MUCH easier time attacking 2+ enemies every single round than a wizard, and all the damage goes NOW, rather than later.
The ranger still has some problems hitting at low levels, even with free weapon expertise. Pretty decent damage anyhow and a lot of potential.
The Dwarven fighter with a waraxe and the Battle Vigor feature (even at only +2 temp hp at level 1), works like hell. He is sticky, can take one hell of a beating and when he hits, it really hurts. WOW, second wind as a minor action is under-evaluated.
The Barbarian critted 7 times the last session and went ballistic.
The Bard chose Majestic word and generally healed for 12 hp and gave 5 temp hp, this rocks. In addition, the sliding helped a lot to prevent getting flanked.
*The player of the Elf Avenger was a no-show - his girlfriend was visiting. I bet he had a good time anyway
To me, it seems that the new and old classes are about as powerful, they just work differently. For instance the Bard doesn't really look that powerful at first sight, but he does a lot for the party.
The Barbarian is a bit less tactical than the rogue since you don't rely on flanking to do damage, but on the other hand, you have to be positioned correctly to be able to use the extra free charge/free basic attacks you get all over the place.
I bet the Avenger will do a lot for the Fighter/Barbarian to help with flanking and keeping ranged attackers busy. In addition, the ability to let another character roll two attack dice instead of one is pretty nice when the Barbarian hits for 1d12+1d6+4 and the Fighter hits for 1d12+10...
Some of them wanted to try new things and some went for power, this is what I ended up with:
Half-orc Barbarian
Dwarf Fighter
Human Invoker
Elf Avenger
Elf Ranger
Gnome Bard
Two selected a PHB2 race, the rest went for PHB1 races.
Two selected PHB1 classes, the rest went for PHB2 classes.
We have played two short sessions at level 1 (2 encounters each session)
What I experienced as a DM:
The Invoker has a MUCH easier time attacking 2+ enemies every single round than a wizard, and all the damage goes NOW, rather than later.
The ranger still has some problems hitting at low levels, even with free weapon expertise. Pretty decent damage anyhow and a lot of potential.
The Dwarven fighter with a waraxe and the Battle Vigor feature (even at only +2 temp hp at level 1), works like hell. He is sticky, can take one hell of a beating and when he hits, it really hurts. WOW, second wind as a minor action is under-evaluated.
The Barbarian critted 7 times the last session and went ballistic.
The Bard chose Majestic word and generally healed for 12 hp and gave 5 temp hp, this rocks. In addition, the sliding helped a lot to prevent getting flanked.
*The player of the Elf Avenger was a no-show - his girlfriend was visiting. I bet he had a good time anyway

To me, it seems that the new and old classes are about as powerful, they just work differently. For instance the Bard doesn't really look that powerful at first sight, but he does a lot for the party.
The Barbarian is a bit less tactical than the rogue since you don't rely on flanking to do damage, but on the other hand, you have to be positioned correctly to be able to use the extra free charge/free basic attacks you get all over the place.

I bet the Avenger will do a lot for the Fighter/Barbarian to help with flanking and keeping ranged attackers busy. In addition, the ability to let another character roll two attack dice instead of one is pretty nice when the Barbarian hits for 1d12+1d6+4 and the Fighter hits for 1d12+10...
